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Dukes, Richard L.; Mattley, Christine L. – Simulation and Games, 1986
The effect of class position on mobility, perceptions, and behavior in society is investigated using a game based on the STARPOWER simulation. Two versions are used, one representing an achievement-oriented society and one a society based on ascription. Results of the games and the value of simulation as a research method are discussed. (LRW)
Descriptors: Educational Games, Predictor Variables, Research Methodology, Simulation
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Williams, Robert H.; Williams, Sharon Ann – Simulation and Games, 1987
Discussion of conditions under which simulation games promote changes in attitudes focuses on identification theory as a predictor of attitude change. Incentive theory and cognitive dissonance theory are discussed, and a study of community college students is described that tested the role of identification in changing attitudes. (LRW)
Descriptors: Analysis of Variance, Attitude Change, Cognitive Dissonance, Community Colleges
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Wolfe, Joseph; Box, Thomas M. – Simulation and Games, 1988
Discussion of teamwork and group decision making focuses on study of undergraduates conducted to identify the variables that affect team cohesion in a business game. A literature review on small groups and business games is presented, hypotheses tested are described, discriminant analyses are explained, and suggestions for further research are…
Descriptors: Academic Achievement, Decision Making, Discriminant Analysis, Factor Analysis
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Smith, Peter E. – Simulation and Games, 1987
Reviews research and development in media and computer based classroom simulations, emphasizing feasibility and reliability, presentation modes, and benefits. Areas of further study are highlighted, including transfer of training, degree of realism necessary, and correlation with instructional theories; specific variables for study are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Research, Feasibility Studies