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David, Carol – Social Studies, 1989
Reports on a comparative study of two fifth-grade classes (Louisville, Kentucky) whose members learned economic principles through the establishment of a classroom grocery store. Provides a review of the literature relating to economic education and simulations, discusses the actual classroom instruction, and describes the instrument used to…
Descriptors: Class Activities, Classroom Research, Classroom Techniques, Consumer Education
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Williams, Robert B. – Journal of Economic Education, 1993
Asserts that classroom discussions of the fairness of the competitive market economy often deteriorate into polemical arguments. Presents a classroom simulation that enables students, regardless of their initial opinions to experience a variety of factors that influence wealth distribution in a market economy. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economics
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Fels, Rendigs – Journal of Economic Education, 1993
Contends that, in recent years, the growth of experimental economics as a field of research has led to increased interest in using games and experiments in the economics classroom. Summarizes 12 reports on using experimental economics in the classroom and concludes that the method encourages student interest and learning. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economic Research
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Kruschke, John K. – Teaching of Psychology, 1996
Describes a classroom exercise that uses a computer simulation to give students a rat's-eye view of a maze. The students call out instructions for navigating the maze. A follow-up presentation examines two theories of learning that explain why the students' are successful in their second navigating attempt. (MJP)
Descriptors: Class Activities, Cognitive Psychology, Cognitive Restructuring, Comprehension
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Pace, David; And Others – History Teacher, 1990
Describes a 5-day simulation workshop on the Cuban Missile Crisis developed for 60 secondary school students participating in the Indiana University summer gifted and talented program. Uses role playing and game situations to teach critical thinking. Finds these techniques effective in providing a sense of power and competence. (NL)
Descriptors: Academically Gifted, Class Activities, Critical Thinking, Decision Making Skills