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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Salisbury, David F.; And Others – Journal of Instructional Development, 1985
Summarizes strategies and recommendations included in various prominent instructional theories (behaviorism, Gagne and Briggs' events of instruction, component display theory, cognitive research, and Keller's motivational-design) to provide guidelines for designing the practice component of instruction. (MBR)
Descriptors: Behavioral Objectives, Classification, Drills (Practice), Guidelines
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Heywood, G. – Journal of Computer Assisted Learning, 1986
Form and function of reinforcement is discussed with attention to the focus for feedback. Case studies of five junior high schools provide data and field notes for a tentative analysis of the determinants of reinforcement including organizational factors and types of computer assisted instruction applications. (Author/MBR)
Descriptors: Case Studies, Classification, Computer Assisted Instruction, Feedback