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Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Branck, Charles E.; And Others – Educational Technology, 1987
This study of 87 veterinary medical students at Auburn University tests the effectiveness and student acceptance of interactive videodisc as an alternative to animal experimentation and other traditional teaching methods in analyzing canine cardiovascular sounds. Results of the questionnaire used are presented, and benefits of interactive video…
Descriptors: Analysis of Variance, Cardiovascular System, Comparative Analysis, Computer Simulation
Peer reviewed Peer reviewed
Fawver, Amy L; And Others – Advances in Physiology Education, 1990
Information on student learning in terms of amount and efficiency when using interactive video instead of traditional laboratory methods as well as questions on the use of live animals for instruction is provided. The methods, results, discussion, and summary are included. (KR)
Descriptors: Cardiovascular System, College Science, Computer Assisted Instruction, Computer Simulation
Physiologist, 1987
Contains abstracts of presented papers which deal with teaching materials and methods in physiology. Includes papers on preconceptual notions in physiology, somatosensory activity recorded in the dorsal root ganglion of the bull frog, and the use of the Apple Macintosh microcomputer in teaching human anatomy and physiology. (TW)
Descriptors: Animals, College Science, Computer Assisted Instruction, Computer Graphics