NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Braden, Roberts A. – 1986
Pointing out that interactive video (IAV) represents a synthesis of four primary technologies--computers, television, visual design, and instructional design--this paper discusses the what, why, and how of IAV visuals. The features and relevant aspects of each technology are briefly discussed, as well as the impact of each of these technologies…
Descriptors: Computer Graphics, Computers, Design Requirements, Guidelines
Dewdney, A. K. – Scientific American, 1989
Discussed are three examples of computer graphics including biomorphs, Truchet tilings, and fractal popcorn. The graphics are shown and the basic algorithm using multiple iteration of a particular function or mathematical operation is described. An illustration of a snail shell created by computer graphics is presented. (YP)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computers
Ehrlich, Lisa R. – 1984
Instructional design considerations involved in using level four videodisc systems when designing simulations are explored. Discussion of the hardware and software system characteristics notes that computer based training offers the features of text, graphics, color, animation, and highlighting techniques, while a videodisc player offers all of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Courseware
Garrison, Bruce – 1983
A review of the literature on the computerization of newspaper newsrooms shows that since 1960, computers have assumed an increasingly important role in information collection, news writing and editing, pagination, and news transmission. When newspaper libraries are computerized, reporters are able to find information more quickly and to use…
Descriptors: Communications, Computer Graphics, Computer Programs, Computers
Foley, James D. – Scientific American, 1987
Discusses the coming generation of supercomputers that will have the power to make elaborate "artificial realities" that facilitate user-computer communication. Illustrates these technological advancements with examples of the use of head-mounted monitors which are connected to position and orientation sensors, and gloves that track finger and…
Descriptors: Artificial Intelligence, Computer Graphics, Computers, Electrical Stimuli
International Council for Computers in Education, Eugene, OR. – 1987
A total of 59 papers are compiled into these proceedings. The papers are organized alphabetically by each author's last name. A directory of speakers' names and addresses is included. In the index of this publication, papers are listed by session. General sessions are listed first, followed by 21 regular sessions: (1) "Logo and Music";…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Uses in Education
Association for the Development of Computer-based Instructional Systems. – 1985
The 53 papers in these proceedings focus on the use of computer-based learning. Individual papers are organized by special interest group and presented under 12 headings: (1) Computer-Based Training (11 entries); (2) Elementary, Secondary, Junior College (1 entry); (3) Educators of the Handicapped (3 entries); (4) Health Education (6 entries); (5)…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Conference Proceedings
Oregon Univ., Eugene. Coll. of Education. – 1983
This collection consists of 21 papers presented at the July 1983 Annual Summer Conference on "The Computer: Extension of the Human Mind II," in Eugene, Oregon. Six papers were presented at general interest sessions; 15 were from special interest group sessions. The general interest papers include David Ahl's "Keeping Up with Computers in Education…
Descriptors: Business Education, Computational Linguistics, Computer Assisted Instruction, Computer Graphics
Penny, Simon, Ed. – 1995
This interdisciplinary sourcebook offers critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. The volume contains 13 papers: (1) "Suck on This, Planet of…
Descriptors: Art, Change, Computer Graphics, Computer Interfaces