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Showing all 13 results Save | Export
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
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Keengwe, Jared, Ed. – IGI Global, 2022
Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital…
Descriptors: Educational Technology, Technology Uses in Education, Student Evaluation, Educational Assessment
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Gil, Einat, Ed.; Mor, Yishay, Ed.; Dimitriadis, Yannis, Ed.; Köppe, Christian, Ed. – Understanding Teaching-Learning Practice, 2022
As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences -- how does it intersect and interact with other…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Higher Education
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Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
Duval, Erik, Ed.; Sharples, Mike, Ed.; Sutherland, Rosamund, Ed. – Springer, 2017
This book gives an overview of the state-of-the-art in Technology Enhanced Learning (TEL). It is organized as a collection of 14 research themes, each introduced by leading experts and including references to the most relevant literature on the theme of each cluster. Additionally, each chapter discusses four seminal papers on the theme with expert…
Descriptors: Educational Technology, Technology Uses in Education, Educational Research, Learning Theories
Weitzman, Louis – 1986
This report describes Designer, an interactive tool for assisting with the design of two-dimensional graphic interfaces for instructional systems. The system, which consists of a color graphics interface to a mathematical simulation, provides enhancements to the Graphics Editor component of Steamer (a computer-based training system designed to aid…
Descriptors: Computer Graphics, Computer Simulation, Decision Making, Design
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
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Reinecker, Lynn – Computers and Education, 1985
Describes technique involved in designing a clinical simulation problem for the allied health field of respiratory therapy; discusses the structure, content, and scoring categories of the simulation; and provides a sample program which illustrates a programming technique in BASIC, including a program listing and a sample flowchart. (MBR)
Descriptors: Allied Health Occupations Education, Certification, Clinical Experience, Computer Simulation
Hannaman, David L.; And Others – 1985
One means by which subordinate leaders in armor units can practice command, control, and communication (C3 skills) before participating in field exercises is with the use of a computer supported battle simulation. This report describes the functional requirements and hardware configuration for Simulation in Combined Arms Training (SIMCAT), a…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Criteria
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Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Erisman, Albert M.; Neves, Kenneth W. – Scientific American, 1987
Discusses ways that supercomputers are being used in the manufacturing industry, including the design and production of airplanes and automobiles. Describes problems that need to be solved in the next few years for supercomputers to assume a major role in industry. (TW)
Descriptors: Aerospace Industry, Aviation Technology, Computer Graphics, Computer Oriented Programs
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Peterson, Nils S.; And Others – Machine-Mediated Learning, 1987
This discussion of teaching science as a design activity emphasizes open-ended problem solving. Highlights include the relationship between teachers and students; hypotheses as solutions; and descriptions of four microworlds, or computer simulations, in chemistry, geography, physiology, and genetics which use graphic interfaces. (LRW)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Streibel, Michael; And Others – Machine-Mediated Learning, 1987
Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of MENDEL as a design tool and the tutorial function are stressed. Hypothesis testing, graphics, and experiential learning are also discussed. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Design