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Åsa Mäkitalo, Editor; Todd E. Nicewonger, Editor; Mark Elam, Editor – New Perspectives on Learning and Instruction, 2019
"Designs for Experimentation and Inquiry" examines how digital media is reconfiguring the established worlds of research, education and professional practice. It reflects on the theoretical, methodological and ethical issues shaping contemporary engagements with digital learning and offers insights for both analysing and intervening in…
Descriptors: Ethics, Learning Processes, Information Technology, Sociocultural Patterns
Shin, Shin-Shing – IEEE Transactions on Education, 2015
Students in object-oriented analysis and design (OOAD) courses typically encounter difficulties transitioning from object-oriented analysis (OOA) to logical design (OOLD). This study conducted an empirical experiment to examine these learning difficulties by evaluating differences between OOA-to-OOLD and OOLD-to-object-oriented-physical-design…
Descriptors: Computer Science Education, Design, Semantics, Learning Processes
Peer reviewedLangley, Pat – Cognitive Science, 1985
Examines processes by which general but weak search methods are transformed into powerful, domain-specific search strategies by classifying types of heuristics learning that can occur and components that contribute to such learning. A learning system--SAGE.2--and its structure, behavior in different domains, and future directions are explored. (36…
Descriptors: Artificial Intelligence, Computer Software, Design, Heuristics

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