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Showing 1 to 15 of 20 results Save | Export
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
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Umair Ali Khan; Janne Kauttonen; Lili Aunimo; Ari Alamäki – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this paper is to address the challenges posed by disinformation in an educational context. The paper aims to review existing information assessment techniques, highlight their limitations, and propose a conceptual design for a multimodal, explainable information assessment system for higher education. The ultimate goal…
Descriptors: Artificial Intelligence, Higher Education, Trust (Psychology), Barriers
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Keengwe, Jared, Ed. – IGI Global, 2022
Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital…
Descriptors: Educational Technology, Technology Uses in Education, Student Evaluation, Educational Assessment
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Clark-Stallkamp, Rebecca; Ames, Matthew – TechTrends: Linking Research and Practice to Improve Learning, 2023
Primary sources are the foundations of historical research because they are artifacts representing first-hand accounts or connections to the event, time, or place being investigated. The reality is that many IDT researchers do not have training in historical source analysis, nor do many researchers know where to find primary sources in the field…
Descriptors: Primary Sources, Research, History, Researchers
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Swist, Teresa; Humphry, Justine; Gulson, Kalervo N. – Learning, Media and Technology, 2023
There is a broad impetus across policy and institutional domains to expand public engagement and involvement with emerging technology research and innovation. Yet innovative theory, methods, and practices to critically explore algorithmic system controversies and democratic possibilities are still in nascent form. In this paper, we bring together…
Descriptors: Algorithms, Data Analysis, Democracy, Design
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Hyewon Lee Ed.; Robert M. Branch Ed. – Educational Media and Technology Yearbook, 2023
This is Volume 44 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology in presenting contemporary topics, ideas, and developments regarding diverse technology tools for educational purposes. The Yearbook has inspired researchers, practitioners, and teachers to…
Descriptors: Educational Technology, Educational Media, Higher Education, Trend Analysis
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José Henrique Oliveira Muñoz; Patrick Letouze; Luiz Sinésio Silva Neto – International Journal of Education and Development using Information and Communication Technology, 2024
The pandemic increased the interest in studying medicine and the use of videos in education. This reality made evident the problem with health-related videos in daily usage. Therefore, the rationale of this work is to show with bibliometric data that video design is a trend in scientific research, which evidences the necessity of the adoption of…
Descriptors: Foreign Countries, Video Technology, Design, Educational Research
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Gil, Einat, Ed.; Mor, Yishay, Ed.; Dimitriadis, Yannis, Ed.; Köppe, Christian, Ed. – Understanding Teaching-Learning Practice, 2022
As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences -- how does it intersect and interact with other…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Higher Education
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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Duval, Erik, Ed.; Sharples, Mike, Ed.; Sutherland, Rosamund, Ed. – Springer, 2017
This book gives an overview of the state-of-the-art in Technology Enhanced Learning (TEL). It is organized as a collection of 14 research themes, each introduced by leading experts and including references to the most relevant literature on the theme of each cluster. Additionally, each chapter discusses four seminal papers on the theme with expert…
Descriptors: Educational Technology, Technology Uses in Education, Educational Research, Learning Theories
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Åsa Mäkitalo, Editor; Todd E. Nicewonger, Editor; Mark Elam, Editor – New Perspectives on Learning and Instruction, 2019
"Designs for Experimentation and Inquiry" examines how digital media is reconfiguring the established worlds of research, education and professional practice. It reflects on the theoretical, methodological and ethical issues shaping contemporary engagements with digital learning and offers insights for both analysing and intervening in…
Descriptors: Ethics, Learning Processes, Information Technology, Sociocultural Patterns
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Wang, Victor X., Ed. – IGI Global, 2018
In the twenty-first century, learning and the definition of education is changing. New digital, online, and social tools have the ability to transform the classroom and engage learners like never before. In the midst of this technological revolution, it is crucial for educators and administrators to be able to gauge the impact of digital tools on…
Descriptors: Elementary Secondary Education, Higher Education, Educational Research, Andragogy
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Doppelt, Yaron – International Journal of Technology and Design Education, 2009
Infusing creative thinking competence through the design process of authentic projects requires not only changing the teaching methods and learning environment, but also adopting new assessment methods, such as portfolio assessment. The participants in this study were 128 high school pupils who have studied MECHATRONICS from 10th to 12th grades…
Descriptors: Portfolios (Background Materials), Engineering Education, Student Projects, Class Activities
Iverson, Scott C.; Jorgensen, Jens E. – Engineering Education, 1987
Describes a Delphi Study of 70 small and medium-sized companies that had diverse specializations and needs. Presents the results as a set of cooperative research goals and objectives thought most desirable and feasible. Analyzes the top four potential goals indicating the policy areas and programs for cooperative research. (CW)
Descriptors: College Science, Cooperative Planning, Delphi Technique, Design
Erisman, Albert M.; Neves, Kenneth W. – Scientific American, 1987
Discusses ways that supercomputers are being used in the manufacturing industry, including the design and production of airplanes and automobiles. Describes problems that need to be solved in the next few years for supercomputers to assume a major role in industry. (TW)
Descriptors: Aerospace Industry, Aviation Technology, Computer Graphics, Computer Oriented Programs
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