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Dostalova, Radmila – 1993
Although the humanistic and democratic practices in the Czech Republic secondary schools are currently insufficient due to the communist regime prior to 1989, a tradition exists in the Czech cultural background for humanity and democracy in education, and those values can be incorporated into the school environment again. The long term isolation…
Descriptors: Citizenship Education, Civics, Cultural Background, Cultural Influences
Garrett, Shirley A. – 1992
This paper describes a strategy that was developed to help elementary school students to become more interested, involved, and accepted in school. The strategy involved a pen pal project in which students wrote to other students at an elementary school who were in other classes and at different grade levels. The idea was presented as a fun…
Descriptors: Classroom Communication, Classroom Environment, Educational Environment, Educational Objectives

Shepelak, Norma J. – Teaching Sociology, 1996
Recounts a criminology class exercise that consisted of staging a mock trial using the murders from Truman Capote's "In Cold Blood" as source material. Students research the case and role play various lawyers, jury members, and witnesses. Identifies and discusses four educational objectives attainable through the staging of mock trials. (MJP)
Descriptors: Courts, Criminology, Educational Objectives, Experiential Learning

Kuiper, Wilmad; van den Akker, Jan – Social Studies, 1995
Reports on an evaluative study of a secondary level civics curriculum in the Netherlands. Finds a discrepancy between the curriculum plans of the developers and the classroom implementation of the curriculum. Recommends an implementation-oriented development strategy with emphasis on early and intensive formative evaluation. (CFR)
Descriptors: Active Learning, Citizenship Education, Civics, Curriculum Development

Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Masiarchin, Paul, Ed.; O'Sullivan, Kate, Ed. – 2001
This document is a workbook that describes how youth practitioners, Workforce Investment Act (WIA) entities, policymakers, funders, and others can use the Promising and Effective Practices Network (PEPNet) to improve the field of youth employment and youth development. The workbook begins with an introduction to PEPNet, which is a framework for…
Descriptors: Educational Objectives, Educational Practices, Employment Programs, Evaluation Criteria
Bhaerman, Robert D.; Oliver, Larry A. – 1985
This guide was developed to assist instructors in electronics technologies in presenting broadly applicable nontechnical (often called quality of work life--QWL) skills, such as interpersonal and group process skills, problem solving and decision making, planning, communications, reasoning skills, and organizational management skills. The guide…
Descriptors: Business Administration, Classroom Techniques, Communication Skills, Cooperative Education
Bhaerman, Robert D.; North, Ricke A. – 1985
This guide was developed to assist vocational instructors in automotive repair programs in presenting broadly applicable nontechnical (often called quality of work life--QWL) skills, such as interpersonal and group process skills, problem solving and decision making, planning, communications, reasoning skills, and organizational management skills.…
Descriptors: Auto Mechanics, Business Administration, Classroom Techniques, Communication Skills