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Collins, Belva C.; And Others – Education and Training in Mental Retardation, 1993
Two studies evaluated the use of either in vivo training or simulation prior to in vivo, as methods for training 8 students (ages 10-19) with moderate disabilities to cross streets and to use public pay telephones. Results suggested that prior simulation training did not appear to either facilitate or inhibit later in vivo instruction. (DB)
Descriptors: Daily Living Skills, Experiential Learning, Instructional Effectiveness, Moderate Mental Retardation
Peer reviewed Peer reviewed
Merrill, M. David – Instructional Science, 1987
Outlines Component Design Theory, which is based on the author's earlier Component Display Theory, and provides the instructional design guidance needed for experiential computer based instructional systems. Highlights include a contrast between tutorial and experiential instructional models, content structures, consistency rules, instructional…
Descriptors: Computer Assisted Instruction, Computer Simulation, Course Organization, Experiential Learning
Peer reviewed Peer reviewed
David, Carol – Social Studies, 1989
Reports on a comparative study of two fifth-grade classes (Louisville, Kentucky) whose members learned economic principles through the establishment of a classroom grocery store. Provides a review of the literature relating to economic education and simulations, discusses the actual classroom instruction, and describes the instrument used to…
Descriptors: Class Activities, Classroom Research, Classroom Techniques, Consumer Education
Mensch, David L.; Rubba, Peter A. – 1989
The ue of hands-on models in teaching protein synthesis, in comparison to traditional expository methods, has been shown to improve the content achievement of biology students. The purpose of this study was to evaluate a set of models and the accompanying laboratory exercises in terms of content achievement and attitude toward biology and…
Descriptors: Attitude Measures, Biochemistry, Biology, Experiential Learning
Peer reviewed Peer reviewed
Hazleton, William A.; Mahurin, Ronald P. – Simulation and Games, 1986
Survey data from two intercollegiate Model United Nations (UN) conferences, pretest data, and results of open-ended questionnaires from one delegation are utilized to identify and explain important elements in the student preparation stage, the Model UN simulation, and possible educational benefits of participation. (MBR)
Descriptors: Behavioral Objectives, Experiential Learning, Higher Education, International Relations
Peer reviewed Peer reviewed
Shepelak, Norma J. – Teaching Sociology, 1996
Recounts a criminology class exercise that consisted of staging a mock trial using the murders from Truman Capote's "In Cold Blood" as source material. Students research the case and role play various lawyers, jury members, and witnesses. Identifies and discusses four educational objectives attainable through the staging of mock trials. (MJP)
Descriptors: Courts, Criminology, Educational Objectives, Experiential Learning
Peer reviewed Peer reviewed
Jackman, Lance E.; And Others – Journal of Chemical Education, 1987
Reports on a study designed to determine the relative effectiveness of different instructional approaches on chemistry laboratory achievement. Investigated differences in achievement in spectrophotometry among college freshmen who received either traditional, learning cycle, or computer simulation instruction. Results indicated that students…
Descriptors: Academic Achievement, Chemistry, College Science, Computer Simulation
Peer reviewed Peer reviewed
Choi, Byung-Soon; Gennaro, Eugene – Journal of Research in Science Teaching, 1987
Reports on a study which compared the effectiveness of microcomputer simulated experiences with that of parallel, hands-on laboratory instruction for teaching the concept of volume displacement to junior high school students. Results indicated that computer simulated experience were as affective as hands-on laboratory experiences. (TW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Experiential Learning
Peer reviewed Peer reviewed
Smith, Elizabeth T.; Boyer, Mark A. – PS: Political Science and Politics, 1996
Provides a step-by-step process for designing effective and interesting simulations. Explains and gives examples for the four steps: defining teaching goals, constructing the simulation, running the simulation, and debriefing. Asserts that simulations develop critical thinking and other skills. Examines possible means of assessment. (MJP)
Descriptors: Active Learning, Classroom Techniques, Critical Thinking, Educational Games
Peer reviewed Peer reviewed
White, Fred C. – Journal of Economic Education, 1997
Describes an innovative instructional technique for teaching the economic analysis of public policies. Teams of four to six students with different skills and different tasks work together as economic decision making units in a series of instructional simulations. Discusses implementation, activities, and assessment. (MJP)
Descriptors: Agricultural Education, Content Analysis, Cooperative Learning, Economics
Peer reviewed Peer reviewed
Streibel, Michael; And Others – Machine-Mediated Learning, 1987
Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of MENDEL as a design tool and the tutorial function are stressed. Hypothesis testing, graphics, and experiential learning are also discussed. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Design
Peer reviewed Peer reviewed
Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Wisconsin Univ., Madison. Dept. of Curriculum and Instruction. – 1988
The Interactive Genetics Tutorial (IGT) project and the Intelligent Tutoring System for the IGT project named MENDEL supplement genetics instruction in biology courses by providing students with experience in designing, conducting, and evaluating genetics experiments. The MENDEL software is designed to: (1) simulate genetics experiments that…
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Uses in Education
Peer reviewed Peer reviewed
Pace, David; And Others – History Teacher, 1990
Describes a 5-day simulation workshop on the Cuban Missile Crisis developed for 60 secondary school students participating in the Indiana University summer gifted and talented program. Uses role playing and game situations to teach critical thinking. Finds these techniques effective in providing a sense of power and competence. (NL)
Descriptors: Academically Gifted, Class Activities, Critical Thinking, Decision Making Skills