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Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology

Estep, K. W.; Sieburth, J. McN. – BioScience, 1985
Discusses the unique user interface of Apple's Macintosh microcomputer which is changing the way researchers interact with their data. Topic areas addressed include: desktop, mouse, and windows; preparing scientific illustrations; MacPaint; and charts and graphics. Limitations are also noted. (DH)
Descriptors: Biology, College Science, Computer Graphics, Computer Oriented Programs
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Mizokawa, Donald T. – 1994
This book is geared for beginners in the use of personal computers for everyday academic purposes. The information is generic, and is not directed exclusively to IBM users, Macintosh users or NeXT users. The chapters focus on the following topics: (1) introduction to the purpose of the book; (2) personal computer systems such as hardware and…
Descriptors: Computer Graphics, Computer Software, Databases, Electronic Mail
Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Park, Sanghoon; Lim, Jung – Association for Educational Communications and Technology, 2004
The purpose of this paper was to investigate the effects of different types of visual illustrations on learner's learning interest, motivation and achievement, especially in multimedia learning. The participants were drawn from two classes of an "Introduction to Educational Technology" course and randomly assigned to one of the three…
Descriptors: Illustrations, Educational Technology, Multimedia Instruction, Visual Aids

Smyth, Timothy – Journal of Computer Assisted Learning, 1987
Describes a computer program that allows undergraduate students to undertake nomenclature tutorials in organic chemistry, where user response is evaluated based on a set of rules that determine appropriate feedback. Design of the software is described, including the use of computer graphics, and results of students' evaluations are briefly…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Feedback

Brown, G. Z.; Novitski, Barbara-Jo – Machine-Mediated Learning, 1987
Discusses educational software under development at the University of Oregon which enables architecture students to consider energy conservation ideas early in the design process. The role of the computer in design-oriented software is described, with emphasis on creative experimentation that allows synthesis and analysis. (Author/LRW)
Descriptors: Architectural Education, Building Design, Computer Assisted Instruction, Computer Graphics

Nicholls, R. L.; Teter, W. D. – Engineering Design Graphics Journal, 1988
Described is a computer algorithm for obtaining the coordinates of vertices, chord factors, and dihedral angles for plotting orthographic and axonometric projections, and for tabulating chord lengths and dihedral angles. (Author)
Descriptors: Algorithms, College Science, Computer Graphics, Computer Software
Lewin, D. R. – 1986
This paper describes the development of a software program which incorporates interactive graphics techniques into a teaching and research environment at the Department of Chemical Engineering, Technion, Israel, and the experience of transferring the software from mainframe to personal computer (PC) operating systems at the California Institute of…
Descriptors: Chemical Engineering, Computer Assisted Instruction, Computer Graphics, Computer Software
Hale, Michael E.; And Others – 1984
The graphics and animation capabilities of computers offer a new dimension in science testing. Instead of presenting verbal situations or questions with accompanying pictures, computers can present simulated actions and events that are the focus of science questions. The purpose of this project was to develop a valid and reliable computer-based…
Descriptors: College Science, Computer Assisted Testing, Computer Graphics, Higher Education

Blandford, A. E.; Smith, P. R. – Computers and Education, 1986
Describes the style of design of computer simulations developed by Computer Assisted Teaching Unit at Queen Mary College with reference to user interface, input and initialization, input data vetting, effective display screen use, graphical results presentation, and need for hard copy. Procedures and problems relating to academic involvement are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Jurgens, Hartmut; And Others – Scientific American, 1990
The production and application of images based on fractal geometry are described. Discussed are fractal language groups, fractal image coding, and fractal dialects. Implications for these applications of geometry to mathematics education are suggested. (CW)
Descriptors: College Mathematics, Computer Graphics, Computer Uses in Education, Geometric Concepts

Nachmias, Rafi; Arcavi, Abraham – Journal of Computers in Mathematics and Science Teaching, 1990
A nonconventional graphical way to represent functions (the Parallel Axes Representation) is discussed. A computerized environment designed to support the exploration of the representation of linear functions is described. The didactical potential of this representation is illustrated. (CW)
Descriptors: College Mathematics, Computer Graphics, Computer Uses in Education, Educational Technology
Kerr, Stephen T. – 1987
This examination of the effectiveness of various methods of cuing users to their location in a videotex information system used five different versions of an electronic edition of a college catalog: "simple" (no cues), "headers" (textual cues), "color" (color cues), "icons" (graphic cues), and…
Descriptors: Color, Comparative Analysis, Computer Graphics, Cues