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1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Braden, Roberts A. – 1986
Pointing out that interactive video (IAV) represents a synthesis of four primary technologies--computers, television, visual design, and instructional design--this paper discusses the what, why, and how of IAV visuals. The features and relevant aspects of each technology are briefly discussed, as well as the impact of each of these technologies…
Descriptors: Computer Graphics, Computers, Design Requirements, Guidelines
Hartley, James – Educational Communication and Technology, 1987
Examination of how far research work on the design of printed text can inform research on the design of electronic text centers on three areas: the layout of instructional text, the role of typographic cueing, and the presentation of graphic materials. Future research needs are discussed, and 101 references are provided. (LRW)
Descriptors: Computer Graphics, Courseware, Graphs, Illustrations
Park, Sanghoon; Lim, Jung – Association for Educational Communications and Technology, 2004
The purpose of this paper was to investigate the effects of different types of visual illustrations on learner's learning interest, motivation and achievement, especially in multimedia learning. The participants were drawn from two classes of an "Introduction to Educational Technology" course and randomly assigned to one of the three…
Descriptors: Illustrations, Educational Technology, Multimedia Instruction, Visual Aids

Sabbah, Daniel – Cognitive Science, 1985
Summarizes an initial foray in tackling artificial intelligence problems using a connectionist approach. The task chosen is visual recognition of Origami objects, and the questions answered are how to construct a connectionist network to represent and recognize projected Origami line drawings and the advantages such an approach would have. (30…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Graphics, Geometry