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Ju Seong Lee, Editor; Di Zou, Editor; Michelle Mingyue Gu, Editor – New Language Learning and Teaching Environments, 2024
This edited book explores the integration of technology into English language education, with a particular focus on extracurricular and extramural contexts. The editors and an international team of scholars discuss how English teachers can critically and systematically design and implement language activities inside and outside the classroom to…
Descriptors: Guides, English (Second Language), Second Language Instruction, Second Language Learning
Lee, Jennifer M. – 1994
This study discusses the effectiveness of the use of simulations in a social studies classroom. The purposes were to: (1) define a simulation; (2) discuss its origin and underlying educational philosophy that advocates its uses in the classroom; and (3) analyze the current literature available and answer some of the controversial questions posed…
Descriptors: Educational Games, Grade 5, Instructional Materials, Intermediate Grades
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Onslow, Barry – School Science and Mathematics, 1990
Described is research which considers the appropriateness of using games in the mathematics classroom. The methodology of the study, the game used in the study, and the results of the study are presented. Games were found to be a beneficial addition to the learning environment. (CW)
Descriptors: Educational Environment, Educational Games, Elementary School Mathematics, Instructional Materials
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Tregaskis, Owen – Arithmetic Teacher, 1991
Described are three mathematics games that parents can play with their children. These games involve parents in helping children to learn and practice mathematics in the home. Teaching, learning, and practice games are included. (KR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Davidson, Philip M. – 1992
An influential proposal about aquiring mathematical knowledge is that it entails linking instruction-based concepts to intuitions derived from informal activities. In the case of non-positive numbers, informal knowledge is unlikely to emanate from observing physical objects, because non-positive objects or sets of objects do not exist. However, it…
Descriptors: Arithmetic, Cognitive Development, Concept Formation, Educational Games
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Childers, Cheryl D. – Teaching Sociology, 1996
Reviews a teaching strategy built on the body of research revealing crossword puzzles as effective means of introducing fundamental concepts and vocabulary. Discusses methods for constructing the puzzle. Student responses suggest that the puzzle was useful as a tool for both learning and review. (MJP)
Descriptors: Educational Games, Fundamental Concepts, Higher Education, Learning Activities
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Oldfield, Bernard J. – Mathematics in School, 1991
Discussed are reasons why games should be included in the mathematics curriculum at all levels. Presented are arguments for this position and ways of enhancing the use of games in the learning of mathematics. Included are a definition of a mathematical game and types of mathematical games. (KR)
Descriptors: Computer Uses in Education, Educational Games, Elementary School Mathematics, Elementary Secondary Education
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Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning
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Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games