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Hali, Nur Ihsan – International Journal of Education and Literacy Studies, 2017
This article is inspired by Howard Gardner's concept of linguistic intelligence and also from some authors' previous writings. All of them became the authors' reference in developing ideas on constructing a literary learning model based on linguistic intelligence. The writing of this article is not done by collecting data empirically, but by…
Descriptors: Verbal Ability, Teaching Methods, Literature, Outcomes of Education
Caladine, Richard – Information Science Publishing, 2008
Online learning is transcending from the text-rich educational experience of the past to a video- and audio-rich learning transformation. The greater levels of media-rich content and media-rich interaction that are currently prevalent in online leisure experiences will help to increase e-learning's future efficiency and effectiveness. "Enhancing…
Descriptors: Electronic Learning, Educational Technology, Futures (of Society), Educational Trends
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Van Cleaf, David; And Others – Southern Social Studies Journal, 1992
Reports on a study of 200 lesson plans developed by student teachers. Found that lessons based on the Teach-Practice-Apply Model had fewer objectives and more fully developed lessons than those based on a conventional model of lesson development. Calls for additional research to examine the effects of lesson planning on student achievement. (CFR)
Descriptors: Elementary Education, Experiential Learning, Learning Activities, Lesson Plans
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Jakobovits, Leon A.; Nahl-Jakobovits, Diane – College and Research Libraries, 1987
A theoretical scheme classifies user behavior into three domains of library activity--affective, cognitive, and psychomotor--and three levels of learning--orientation, interaction, and internalization. Examples of library skills and errors in each of the nine major classes are given, and applications to library instruction are suggested.…
Descriptors: Affective Behavior, Classification, Cognitive Processes, Learning Activities
Lee, Jennifer M. – 1994
This study discusses the effectiveness of the use of simulations in a social studies classroom. The purposes were to: (1) define a simulation; (2) discuss its origin and underlying educational philosophy that advocates its uses in the classroom; and (3) analyze the current literature available and answer some of the controversial questions posed…
Descriptors: Educational Games, Grade 5, Instructional Materials, Intermediate Grades
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Murphy, Joseph; And Others – Elementary School Journal, 1986
Describes the Basic Practice Model of Instruction, a direct-instruction model that expresses the research findings on teacher effectiveness in a coherent pattern of teaching, and places these findings into a meaningful framework to guide instructional improvement and teacher training. (HOD)
Descriptors: Academic Achievement, Classroom Environment, Elementary Education, Instructional Improvement
Salisbury, David F.; And Others – Journal of Instructional Development, 1985
Summarizes strategies and recommendations included in various prominent instructional theories (behaviorism, Gagne and Briggs' events of instruction, component display theory, cognitive research, and Keller's motivational-design) to provide guidelines for designing the practice component of instruction. (MBR)
Descriptors: Behavioral Objectives, Classification, Drills (Practice), Guidelines
Murphy, Gary T. – 1983
Two instruments and instructional activities were pilot tested to determine if they could be used in a later evaluation study of a Domain of Cognition model, developed by Robert J. Stahl as an alternative to Bloom's Taxonomy. The model, intended to help educators more effectively plan for, implement, monitor, and evaluate instruction, was proposed…
Descriptors: Classification, Cognitive Measurement, Cognitive Objectives, Educational Research
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Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making
Allen, Brockenbrough S.; Erickson, Debra M. – Journal of Instructional Development, 1986
Describes a model for training instructional designers who will work as members of videodisc development teams. This model develops and integrates competencies relating to instructional design, project management, interpersonal skills, storyboarding and flowcharting, programming, video production, and interactive video system knowledge. Three…
Descriptors: Algorithms, Course Content, Flow Charts, Graduate Students
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Dunn, Dana S. – Teaching of Psychology, 1997
Identifies imagoes as idealized and personified self-concepts that we form in early or mid-adulthood. These characters dominate life stories and personal myths. Discusses a class exercise where students review the imagoes most frequently used in journal entries concerning individual myths and major life events. (MJP)
Descriptors: Higher Education, Imagery, Individual Development, Learning Activities
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Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Tennyson, Robert D. – 1987
The third of four symposium papers argues that, if instructional methods are to improve learning, they must have two aspects: a direct trace to a specific learning process, and empirical support that demonstrates their significance. Focusing on the tracing process, the paper presents an information processing model of learning that can be used by…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
Kinney, James H. – 1989
Black students, other minorities and white students can show significant increases in achievement in biology by using a cooperative learning model. Concentrating on cooperating with group members toward a common goal is the ingredient that makes this cooperative learning model work. This study was designed to investigate the effects of cooperative…
Descriptors: Academic Achievement, Biology, Black Students, Cooperative Learning
Krendl, Kathy A. – Educational Communication and Technology, 1986
This discussion of research on media influences on learning describes a study of 611 students, grades three through 10, that examined user preconceptions about learning activities; examined differences in preconceptions across demographic subgroups based on gender and grade level; and interpreted results according to a theoretical learning model.…
Descriptors: Correlation, Educational Media, Elementary Secondary Education, Expectation
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