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Yoshikawa, Hirokazu; Weisner, Thomas S.; Kalil, Ariel; Way, Niobe – Developmental Psychology, 2008
Multiple methods are vital to understanding development as a dynamic, transactional process. This article focuses on the ways in which quantitative and qualitative methodologies can be combined to enrich developmental science and the study of human development, focusing on the practical questions of "when" and "how." Research situations that may…
Descriptors: Research Methodology, Statistical Analysis, Qualitative Research, Individual Development
Kurland, D. Midian – 1983
An overview of the research and design process that led to the creation of the Bank Street word processing program for children is reported. The decision to create a word processor for the classroom was based on the findings that commercially available programs took too long to learn, required the memorization of too many commands or rules, had…
Descriptors: Computer Software, Design Requirements, Educational Research, Elementary Education
Braden, Roberts A. – 1986
Pointing out that interactive video (IAV) represents a synthesis of four primary technologies--computers, television, visual design, and instructional design--this paper discusses the what, why, and how of IAV visuals. The features and relevant aspects of each technology are briefly discussed, as well as the impact of each of these technologies…
Descriptors: Computer Graphics, Computers, Design Requirements, Guidelines
McNamara, James F. – International Journal of Educational Reform, 2004
This article is the third contribution to a research methods series dedicated to getting good results from survey research. In this series, "good results" is a stenographic term used to define surveys that yield accurate and meaningful information that decision makers can use with confidence when conducting program evaluation and policy assessment…
Descriptors: Surveys, Questionnaires, Guidelines, Material Development
Braden, Roberts A. – 1982
This paper explores relationships of visual images to verbal elements, beginning with a discussion of visible language as represented by words printed on the page. The visual flexibility inherent in typography is discussed in terms of the appearance of the letters and the denotative and connotative meanings represented by type, typographical…
Descriptors: Design Requirements, Graphic Organizers, Material Development, Verbal Stimuli
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
Moss, G. D.; Roopchand, Lloyd George – Programmed Learning and Educational Technology, 1987
Describes study that compared the attainment gains of Guyanan secondary school children in science and geography following two different learning regimes, i.e., systematically designed learning materials, and conventional teaching. Implications of the results for curriculum design and teacher training are discussed. (Author/LRW)
Descriptors: Cognitive Objectives, Comparative Analysis, Conventional Instruction, Curriculum Design
Wilson, Buford E. – 1978
Arguing that the failure of instructional materials is frequently due to misconceptions held by their developers concerning the nature of comprehension, this chapter examines the factors involved in comprehension and relates them to the design of instructional materials. Three types of errors in comprehension are discussed, and ways to avoid them…
Descriptors: Comprehension, Context Clues, Instructional Design, Instructional Development
Dick, Walter – Performance and Instruction, 1986
Addresses the four questions raised by Yelon about use of pretests with instruction--should I pretest; on what should I pretest; how should I pretest; how should I adjust to results--and answers them from the perspective of instructional designers conducting formative evaluations to improve quality of instruction under development. (MBR)
Descriptors: Formative Evaluation, Instructional Design, Material Development, Motivation
Martin, Barbara L. – Educational Technology, 1984
Describes the variety of types of products produced by instructional designers, discusses the role of the designer, lists the critical instructional design attributes needed by instructors who design and implement loosely structured instructional products, and discusses prototype evaluation methods for less flexible, instructor-centered products.…
Descriptors: Competence, Evaluation Methods, Instructional Design, Literature Reviews
Park, Ok-choon; Seidel, Robert J. – Educational Technology, 1987
Designed to promote cooperative efforts between researchers in artificial intelligence and instruction for the development of future computer-delivered instructional systems, this article contrasts intelligent computer-assisted instruction (ICAI) and traditional computer-based instruction (CBI) in terms of the basic philosophies underlying their…
Descriptors: Artificial Intelligence, Cognitive Psychology, Cognitive Structures, Computer Assisted Instruction
Patterson, Amos C.; Bloch, Bobbie – Educational Technology, 1987
Presents an instructional development model that incorporates formative evaluation techniques, and explores the possible application of the model in developing computer-assisted instruction courseware. Advantages and disadvantages of this approach are identified and implications for research on formative evaluation are discussed. (31 references)…
Descriptors: Computer Assisted Instruction, Courseware, Formative Evaluation, Instructional Design
Cramer, Stephen E. – 1984
In early computer assisted instruction (CAI), negative feedback often insulted students and/or provided no useful knowledge. In classroom settings, teachers use the following approaches in dealing with students' wrong answers: (1) ask the question again, louder and slower; (2) ask the question again, using different words; (3) back up and reteach…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Error Patterns
Sculli, Domenic; Ng, Wing Cheong – Simulation/Games for Learning, 1985
Presents a conceptual framework for design of business games in which output is in the form of service. The framework is presented as three separate systems--the physical, the financial, and the external environment. A hotel management game is used to illustrate the discussion. (Author/MBR)
Descriptors: Educational Games, Higher Education, Instructional Design, Literature Reviews

Duchastel, Philippe C. – British Journal of Educational Technology, 1988
Discusses whether techniques found useful in text design can be transposed to the display of computer-assisted learning (CAL) materials. Highlights include differences in interaction between books and computers; problems in learning from books; text displays; computer displays; and possible future developments. (Author/LRW)
Descriptors: Computer Assisted Instruction, Futures (of Society), Instructional Design, Instructional Materials