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Boyd, Gary M. – 1982
Educational games are usually developed by copying existing recreational games and adding instructional components, or by using the intuitive preferences of the designer. However, existing games attract people through ideological value exemplifications. Moreover, whatever else they teach, games teach ideologies of either preservation, equality, or…
Descriptors: Design Requirements, Educational Games, Hidden Curriculum, Incidental Learning
Derry, Sharon J. – Journal of Instructional Development, 1985
Describes a learning strategies training model that engineers the instructional environment following study skills training to prompt students to use previously taught learning strategies during study. Empirical and theoretical evidence supporting this model are presented, and a basic skills curriculum incorporating this model--the Job Skills…
Descriptors: Academic Achievement, Basic Skills, Cognitive Processes, Computer Assisted Instruction
Peer reviewed Peer reviewed
Johnson, James E.; Johnson, Karen McChesney – Topics in Early Childhood Special Education, 1992
This reaction paper offers evidence for the effectiveness of nondirective instructional models with special needs young children. The construct of "developmentally appropriate practice" is viewed as a working hypothesis and as a continuous variable, not a dichotomous variable. Relationships between early childhood education and early childhood…
Descriptors: Child Development, Developmental Continuity, Developmental Programs, Developmentally Appropriate Practices