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Long, Ju – Journal of Information Technology Education, 2007
Improving learning effectiveness has always been a constant challenge in software education and training. One of the primary tasks educators face is to motivate learners to perform to their best abilities. Using computer games is one means to encourage learners to learn (Klawe, 1994). When games are used in general education, they could enhance…
Descriptors: Motivation, Computer Software, Programming, Researchers
Mioduser, David; And Others – 1985
The Transparent Computer, a computer simulation designed to teach programming concepts to non-programmers, provides a graphic representation of the computer and illustrates information flow within the units of the computer. The emphasis of the simulation is on the acquisition and application of concepts and comprehension of the structuring of…
Descriptors: Computer Literacy, Computer Simulation, Computer Software, Computers

Riel, Margaret – Journal of Educational Computing Research, 1985
Discusses educational uses of microcomputers in context of development theories and models of education and describes the development of a computer-supported writing system for the development of academic skills--a children's newswire service--and its influence on the improvement of low-achieving students' reading and writing skills. (MBR)
Descriptors: Cognitive Development, Computer Software, Editing, Educational Theories
Mandinach, Ellen B. – 1988
This paper examines the effect of using a systems thinking approach in existing secondary school curricula to teach content-specific knowledge as well as general problem solving skills, and the effect of using STELLA (Structural Thinking Experimental Learning Laboratory with Animation), a simulation-modeling software program, as a tool by which to…
Descriptors: Cognitive Processes, Cognitive Tests, Computer Simulation, Computer Software
Su, Hui Fang Huang – 1990
The purpose of this practicum was to increase motivation and self-confidence of grade four students in mathematics achievement. Measured were the increase in the number of students displaying mastery of the times-tables, increase in the number of students making a gain on a math post-test, and increase in the number of students liking mathematics.…
Descriptors: Basic Skills, Calculators, Community Resources, Computer Software