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IGI Global, 2018
In the digital age, numerous technological tools are available to enhance educational practices. When used effectively, student engagement and mobile learning are significantly increased. "Social Media in Education: Breakthroughs in Research and Practice" contains a compendium of the latest academic material on the usage, strategies, and…
Descriptors: Social Media, Educational Practices, Technology Uses in Education, Constructivism (Learning)
Schunk, Dale H.; Gunn, Trisha Phelps – 1984
This experiment explored how incorporating the importance of task strategy use and positive achievement beliefs into cognitive modeling affected self-efficacy and skill acquisition. Students deficient in division skills received cognitive modeling of division solution strategies and practice opportunities. For one group of students the cognitive…
Descriptors: Academic Achievement, Cognitive Development, Cognitive Restructuring, Division
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Samuel, A. E. – Instructional Science, 1986
Examines the effects on student performance in an undergraduate engineering design course of two techniques designed to engender professional attitudes among student engineers and shift learning responsibility toward the students. Neither the awarding of a prize for the best project work nor Socratic dialog in the classroom significantly affected…
Descriptors: Awards, Engineering Education, Higher Education, Instructional Effectiveness
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Stoecker, Judith L. – Research in Higher Education, 1991
A study of the decisions of 217 physical therapists to return to graduate school looked at background characteristics, college characteristics, college experiences, work experiences, and attitudes toward graduate study. Reasons for returning included primarily professional skill development, and also specialization needs and income enhancement.…
Descriptors: Decision Making, Educational Attitudes, Graduate Study, Higher Education
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Malouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware