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Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Peer reviewed Peer reviewed
Black, Percy – Journal of Moral Education, 1993
Reports on a 3-year study of 855 adults who quantified reasons for choosing 1 conflicting behavior with another. Finds that, when the reasons to do something are roughly equal to the reasons against doing it, extraneous effects from the participants "life-world" often interfere as moral temptations. (CFR)
Descriptors: Behavior Change, Behavior Patterns, Behavior Theories, Ethics
Peer reviewed Peer reviewed
Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games