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Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
Bell, Bradford; Federman, Jessica E. – Center for Advanced Human Resource Studies, Cornell University (NJ1), 2013
E-learning has grown at a considerable rate, and current projections show no slowdown in the near future. The National Center for Education Statistics estimates that between 2000 and 2008 the share of undergraduates enrolled in at least one online course grew from 8 percent to 20 percent. This study refers to e-learning as all forms of…
Descriptors: Enrollment, Electronic Learning, Online Courses, Undergraduate Students
Lansiquot, Reneta D. – IGI Global, 2013
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting. By focusing on topics or questions too broad for a single discipline to cover, these studies strive to draw connections between seemingly different fields. Cases on…
Descriptors: Enrichment, Organizational Change, Teaching Methods, Interdisciplinary Approach
House, William J.; Davis, Cheryl – 1986
The behavior of two real-time computer simulation models of melody recognition was compared with the performance of human subjects in this study. One of the models, INT1, recognized melodies by comparing specific intervals with stored intervals. The other model, CONT1, performed by comparing the contour of the stimulus melody with an array of…
Descriptors: Computer Simulation, Higher Education, Melody, Models

Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software

Safrit, M. J.; And Others – Journal of Computer Assisted Learning, 1988
Discussion of the evaluation of courseware focuses on a study conducted to evaluate the Health and Fitness Assessment (HAFA) program, which was designed to elicit problem solving skills to assess health and fitness parameters and develop exercise prescriptions. Protocol analysis is described and the analysis of interpretive statements is…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Exercise
Pepin, Michel; Dorval, Michel – 1986
This paper presents the results of two studies which were performed to assess the effects of the practice of an interactive video game on spatial visualization test scores. The first study used 70 Laval University undergraduate students as subjects, while subjects for the second study were 101 seventh grade students from the area of Quebec City.…
Descriptors: Adolescents, Analysis of Covariance, Computer Simulation, Foreign Countries