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Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
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Baruch, Alona Forkosh, Ed.; Tal, Hagit Meishar, Ed. – IGI Global, 2019
The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be…
Descriptors: Technology Uses in Education, Electronic Learning, Best Practices, Workplace Learning
Cross, John A.; Curey, Bob J. – 1984
The effect of microcomputer word processing on college students' writing was investigated with three sections of a required freshman English course at Indiana University of Pennsylvania. Half of the subjects were randomly selected to use the university microcomputer in a laboratory setting to write eight essays, while the other half worked in…
Descriptors: Academic Achievement, College English, College Students, Computer Oriented Programs
Pea, Roy D.; Kurland, D. Midian – 1984
This paper synthesizes some of the many ideas and issues pertaining to research on the development of writing skills, and on creating new technologies for writing. Such technologies include computer-based production tools, videodiscs, and other mass storage technologies with potential for knowledge storing and structuring. The discussion also…
Descriptors: Cognitive Development, Cognitive Processes, Computer Oriented Programs, Computer Software