Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Artificial Intelligence | 2 |
Computer Games | 2 |
Computers | 2 |
Behavior | 1 |
Computer Assisted Instruction | 1 |
Computer Simulation | 1 |
Computer Software | 1 |
Computer Uses in Education | 1 |
Educational Games | 1 |
Expert Systems | 1 |
Games | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 2 |
Books | 1 |
Journal Articles | 1 |
Education Level
Audience
Students | 2 |
Practitioners | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Describes two expert programs including "One-Row NIM" and "TIC-TAC-TOE." Provides two programs written with BASIC and the explanations of the program. (YP)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Software