NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Littleton, Karen, Ed.; Scanlon, Eileen, Ed.; Sharples, Mike, Ed. – Routledge, Taylor & Francis Group, 2011
There is currently a rapidly growing interest in inquiry learning and an emerging consensus among researchers that, particularly when supported by technology, it can be a significant vehicle for developing higher order thinking skills. Inquiry learning methods also offer learners meaningful and productive approaches to the development of their…
Descriptors: Inquiry, Active Learning, Technology Uses in Education, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Gallegos, Irene; Flores, Alfinio – PRIMUS, 2010
First-year university students design and play their own games, including board, computer, and other kinds of games, to learn mathematical concepts and practice procedures for their pre-calculus and calculus courses. (Contains 2 tables and 8 figures.)
Descriptors: Mathematics Instruction, Mathematical Concepts, Calculus, College Freshmen
Peer reviewed Peer reviewed
Direct linkDirect link
Price, Colin B. – Physics Education, 2008
Computer games such as Unreal Tournament (UT2004 and UT3) contain a "physics engine" responsible for producing believable dynamic interactions between players and objects in the three-dimensional (3D) virtual world of a game. Through a series of probing experiments we have evaluated the fidelity and internal consistency of the UT2004 physics…
Descriptors: Physics, Engines, Science Instruction, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Shaw, Ken – Journal of Chemical Education, 2008
This story is a chemical mystery with an emphasis on qualitative analysis, descriptive chemistry, and forensics. It is as well yet another article in the continuing series, first presented by Thomas Waddell and Thomas R. Rybolt, which presents a scientific problem in mystery format in the context of the popular and beloved characters of Sherlock…
Descriptors: Chemistry, Science Instruction, Learning Activities, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Sevcik, Richard S.; McGinty, Ragan L.; Schultz, Linda D.; Alexander, Susan V. – Journal of Chemical Education, 2008
Periodic Table Target, a game for middle school or high school students, familiarizes students with the form of the periodic table and the biological significance of different elements. The Periodic Table Target game board is constructed as a class project, and the game is played to reinforce the content. Students are assigned several elements…
Descriptors: Class Activities, Chemistry, Middle School Students, High School Students
Maxwell, D. Jackson – Library Media Connection, 2005
Kid's Stuff game will introduce students, parents, teachers and educators to authors and illustrators who have consistently created books for children and young adults that are of superior quality and interest. The research-base games for use in library media center, classroom and at home game also helps students learn to use computer card catalog…
Descriptors: Young Adults, Library Services, Childrens Literature, Authors
Peer reviewed Peer reviewed
Dickneider, William – Social Studies, 1992
Discusses the advantages of using the stock market to add new dimensions to social studies classes. Suggests that changes in society will make knowledge of financial markets essential for students. Includes two lesson plans with handouts that use the Disney company and changes in the operation of the stock market to capture student interest. (DK)
Descriptors: Capitalism, Competition, Economics, Economics Education
Peer reviewed Peer reviewed
Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Describes two expert programs including "One-Row NIM" and "TIC-TAC-TOE." Provides two programs written with BASIC and the explanations of the program. (YP)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Software
Smith, Catherine DeLong – 1994
This package contains student and teacher handbooks and a report summarizing a project during which the handbooks were developed as part of a numeracy education course for adult basic and literacy education students. Discussed in the project report are the following: development of the course's 7 numeracy education units, field testing of the…
Descriptors: Adult Basic Education, Adult Literacy, Behavioral Objectives, Calculators