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Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
Eisenberg, Michael B.; Berkowitz, Robert E. – 1988
This resource book is intended as a companion to the book "Curriculum Initiative: An Agenda and Strategy for Library Media Programs," which provides practicing school library media specialists and students in professional degree-granting programs with both a conceptual framework and practical approaches to the curriculum-related…
Descriptors: Cognitive Processes, Curriculum Development, Elementary Secondary Education, Learning Resources Centers
Vialle, Wilma, Ed.; Geake, John, Ed. – 2002
Twenty-one research articles originally published in the "Australasian Journal of Gifted Education" over the past decade are collected in this book and address aspects of gifted education including pedagogy and curriculum, policy and practice, social and emotional needs, school and family, neuropsychology and cognition, and special…
Descriptors: Cognitive Processes, Curriculum Development, Educational Methods, Educational Policy
Ohio State Dept. of Education, Columbus. – 1982
Intended for use as an inservice tool for elementary school teachers and as an independent study tool, this guide provides a framework for designing language experiences in the classroom. Following an introduction, the first section of the guide deals with language as communication, as thought, and as a series of interrelated skills. Three…
Descriptors: Childrens Literature, Classroom Environment, Cognitive Processes, Curriculum Development