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Broumi, Said, Ed. – IGI Global, 2023
Fuzzy sets have experienced multiple expansions since their conception to enhance their capacity to convey complex information. Intuitionistic fuzzy sets, image fuzzy sets, q-rung orthopair fuzzy sets, and neutrosophic sets are a few of these extensions. Researchers and academics have acquired a lot of information about their theories and methods…
Descriptors: Theories, Mathematical Logic, Intuition, Decision Making
Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
McNeill, Barry W.; Bellamy, Lynn – 1995
This course workbook is designed to help students understand the principles of active learning, student assessment, and team training used in Arizona State University's core engineering curriculum. Eight sections focus on: (1) active learning, teaching and learning styles, and cooperative learning; (2) student assessment, levels of learning, and…
Descriptors: Active Learning, Cognitive Processes, Cognitive Style, Communication Skills
Valett, Robert E. – 1986
This document was written for junior and senior high school students to help them learn to cope more effectively with their problems. It is intended as a quide for helping adolescents explore and solve problems through constructive critical thinking. Ten steps in the process of constructive critical thinking are presented with personal and social…
Descriptors: Adolescents, Cognitive Processes, Coping, Critical Thinking
Hayes, John R. – 1981
This book, designed for a college course on general problem-solving skills, focuses on skills that can be used by anyone in solving problems that occur in everyday life. Part I considers theory and practice: understanding problems, search, and protocol analysis. Part II discusses memory and knowledge acquisition: the structure of human memory,…
Descriptors: Cognitive Processes, College Students, Creativity, Decision Making