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1998
This program offers a collection of interactive lessons and examples designed to help students learn to spell 2000 words. The program's multimedia tutorial style provides a challenging and enjoyable way to improve spelling skills. In the quizzes, exercises, and games in the program, the student can both hear how the words are pronounced and see…
Descriptors: Computer Assisted Instruction, Educational Games, Independent Study, Secondary Education
1997
This computer program offers comprehensive English lessons for grades 3-4, focusing on usage and punctuation. Lessons are targeted to specific skills, and children earn tokens to play eight logic and action games. The program features imaginative graphics; teacher-approved, step-by-step lessons; individualized instruction tailored to the student's…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, English Instruction

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Describes two expert programs including "One-Row NIM" and "TIC-TAC-TOE." Provides two programs written with BASIC and the explanations of the program. (YP)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Software
Block, Cathy Collins, Ed.; Parris, Sheri R., Ed. – Guilford Publications, 2008
Now in a substantially revised and updated second edition, this comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still…
Descriptors: Constructivism (Learning), Reading Comprehension, Reading Research, Global Approach
Roessler, Michael – 1993
This document consists of the documentation and worksheets that accompany a computer program available on diskette. The computer program is designed to reinforce and enhance a student's knowledge of global geography through a game format. In each game, students are given clues and challenged to identify five different countries that have been…
Descriptors: Computer Assisted Instruction, Cultural Education, Economics Education, Educational Games

Gray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)