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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Conrad, Clifton; Dunek, Laura – Johns Hopkins University Press, 2012
Inquiry-driven learners anticipate, embrace, and adapt to disruptive change. Clifton Conrad and Laura Dunek advance a transformative purpose of a college education. They invite stakeholders from across higher education to engage in vigorous dialogue about the aims of a college education--and how to realize those aims. Increasingly influenced by…
Descriptors: Inquiry, Higher Education, Outcomes of Education, Role of Education
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Taylor, Ruth – Journal of Further & Higher Education, 2005
The issue of student attrition (where students leave a programme of study for any reason) is maintaining a high profile across the higher education sector and is a key concern for those delivering nurse education. Many authors have pointed out the cause for concern that student nurse attrition raises and its impact on the higher education…
Descriptors: Student Attrition, School Holding Power, Nursing Students, Higher Education