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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Pinar, William F. – Palgrave Macmillan, 2011
This volume assembles essays addressing the recurring question of the "subject," understood both as human person and school subject, thereby elaborating the subjective and disciplinary character of curriculum studies. After examining scholarship on the "subject," Pinar critiques its absence in the new sociology of curriculum,…
Descriptors: Foreign Countries, Intellectual Disciplines, Educational Sociology, Scholarship
Vialle, Wilma, Ed.; Geake, John, Ed. – 2002
Twenty-one research articles originally published in the "Australasian Journal of Gifted Education" over the past decade are collected in this book and address aspects of gifted education including pedagogy and curriculum, policy and practice, social and emotional needs, school and family, neuropsychology and cognition, and special…
Descriptors: Cognitive Processes, Curriculum Development, Educational Methods, Educational Policy