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Ascher, Marcia – Mathematics Magazine, 1992
Discusses two mathematical ideas that come from the Incan and Mayan cultures: (1) the quipus, an Incan recordkeeping tool that encoded data via a logical-numerical system on spatial arrays of colored, knotted cords; and (2) the link between recording time and counting in the Mayan culture. (MDH)
Descriptors: Coding, Data Processing, Foreign Culture, Higher Education
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Glashow, Sheldon Lee – Quantum, 1992
Describes "Bop," a game that considers solely the sequence of letters. Words are determined to be equivalent if different letters of one word become different letters in the other word in exactly the same order. Examples of four-, five-, and six-letter words and BOProblems are provided. (MDH)
Descriptors: Coding, Creative Activities, Creative Thinking, Educational Games