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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Tabachuk, Natalia P.; Ledovskikh, Irina A.; Shulika, Nadezhda A.; Karpova, Irina V.; Kazinets, Victor A.; Polichka, Anatolii E. – Journal of Social Studies Education Research, 2018
The relevance of the research is due to the global trends of development of the information society that are associated with the rapid advancement of civilization (IT penetration, increased computer availability, variability) and innovation processes in the sphere of education (competency-based approach, humanization and humanitarization). These…
Descriptors: Information Literacy, Competence, Creativity, Personality
Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers