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Dubrovsky, Vladimir; Sharygin, Igor – Quantum, 1992
Presents illustrated examples that promote problem solving through the student's consideration of a visible predicament from a three-dimensional viewpoint rather than the typical planar perspective. Includes six student exercises involving rays, circles, quadrilaterals, and hexagons, with hints and solutions provided. (JJK)
Descriptors: Cognitive Style, Creative Thinking, Geometric Concepts, Imagination
Harvey, Virginia Smith; Chickie-Wolfe, Louise A.; Eads, James B. – Guilford Publications, 2007
Accessible, practical, and empowering, this book gives school professionals the tools to put students in charge of their own learning. Going beyond traditional "study skills" guides that focus on the mechanics of homework completion and test taking, the authors address the underlying psychological factors that influence academic success and…
Descriptors: Independent Study, Lifelong Learning, Academic Achievement, Psychological Characteristics
Cotton, Kathleen – 1998
This booklet is aimed at school students desiring to improve their lifelong learning skills. Part 1 is a checklist to help students determine their preferred learning styles, including sense modalities (reading, listening, viewing pictures or diagrams, touching, or moving) and best learning conditions (preferred sounds, lighting, temperature,…
Descriptors: Cognitive Style, Guidelines, Habit Formation, High Schools
Campbell, Margaret M., Ed.; And Others – 1982
Information on the process of decision-making, hints on how to function in team decision-making, and materials on how to prepare clients for decision-making in team meetings for the beginning level child welfare worker are provided in this self-instructional manual. Techniques are discussed for improving the quality of decisions made by the…
Descriptors: Child Welfare, Cognitive Style, Decision Making, Decision Making Skills

Panov, Alexey – Quantum, 1992
The game "Pythagoras" is an adaptation of the tangram puzzle. Describes the process of finding all the possible convex polygons with seven sides to prove that the solution to a given puzzle shape of seven sides difficult to find was not possible. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Educational Games

Brumfield, Emalou – Arithmetic Teacher, 1994
Focuses on student organization, preparation, and presentation of simple foods (beverage, brownies, sloppy-joe sandwiches) as a way to apply various mathematical concepts, with problem-solving techniques being central to almost all the activities. Includes reproducible student worksheets. (MKR)
Descriptors: Cognitive Style, Cooperative Learning, Elementary Education, Elementary School Mathematics
James Madison Univ., Harrisonburg, VA. Workforce Improvement Network. – 2002
This guide describes development of the problem-based approach of GED as project. It is Volume 1 of a proposed four-volume series. Section 1 describes the concept of GED as project, thinking and problem solving, successful intelligence, and integration of content and skills. Section 2 covers GED as project implementation using learning projects…
Descriptors: Active Learning, Adult Education, Classroom Techniques, Cognitive Style
James Madison Univ., Harrisonburg, VA. Workforce Improvement Network. – 2002
This guide presents math-focused learning projects and accompanying inquiry activities to help students pass the math portion of the GED 2002. It is Volume 2 of a proposed four-volume series; Volume 1 describing the concept of the GED as project is also available. Section 1 relates GED as project to the math portion of the GED and explains how…
Descriptors: Adult Education, Algebra, Classroom Techniques, Cognitive Style