Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Discovery Processes | 4 |
Problem Solving | 4 |
Creative Thinking | 2 |
Creativity | 2 |
Inventions | 2 |
Science Education | 2 |
Biographies | 1 |
Children | 1 |
Cognitive Processes | 1 |
Cognitive Style | 1 |
College Freshmen | 1 |
More ▼ |
Author
Bean, Suzanne M. | 1 |
Bowman, Keith | 1 |
Diefes-Dux, Heidi A. | 1 |
Hjalmarson, Margret | 1 |
Karnes, Frances A. | 1 |
Panov, Alexey | 1 |
Zawojewski, Judith S. | 1 |
Publication Type
Guides - Classroom - Learner | 2 |
Journal Articles | 2 |
Books | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Students | 4 |
Practitioners | 2 |
Teachers | 2 |
Administrators | 1 |
Location
Indiana | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Girls & Young Women Inventing: Twenty True Stories about Inventors Plus How You Can Be One Yourself.
Karnes, Frances A.; Bean, Suzanne M. – 1995
This book presents first-person accounts of 20 young female inventors. Most have won prizes for their inventions; some have even obtained patents. Part 1 "Inventors and Their Inventions," focuses on the young inventors and their lives, how they came up with their ideas, who helped them, what problems they faced, and how they solved their problems.…
Descriptors: Biographies, Children, Creative Thinking, Creativity

Panov, Alexey – Quantum, 1992
The game "Pythagoras" is an adaptation of the tangram puzzle. Describes the process of finding all the possible convex polygons with seven sides to prove that the solution to a given puzzle shape of seven sides difficult to find was not possible. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Educational Games
United States Patent Model Foundation, Alexander, VA. – 1988
The Invent America program addresses the need to provide K-8 students with opportunities to learn critical and creative thinking skills through the process of inventing. Students apply problem-solving skills as they turn their own creative ideas into inventions. It is an effort to integrate the curriculum, help students synthesize knowledge, and…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Elementary Education
Hjalmarson, Margret; Diefes-Dux, Heidi A.; Bowman, Keith; Zawojewski, Judith S. – Journal of STEM Education: Innovations and Research, 2006
We have designed model-development sequences using a common context to provide authentic problem-solving experiences for first-year students. The model-development sequence takes a model-eliciting activity a step further by engaging students in the exploration and adaptation of a mathematical model (e.g., procedure, algorithm, method) for solving…
Descriptors: Problem Solving, Learning Experience, College Freshmen, Mathematical Models