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Espinosa, Edgar Oliver Cardoso, Ed. – IGI Global, 2019
The knowledge society arises from the combination of four interdependent elements: the production of knowledge through research, its transmission through education, its dissemination through information and communication technologies, and its exploitation through innovation. For this reason, higher education institutions (HEIs) are the main…
Descriptors: Human Capital, Knowledge Economy, Knowledge Management, Innovation
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Norton, Melanie J. – 2000
This book is an introduction to the practical and theoretical concepts of information science. The author draws on recent research into the field of information science, as well as from scholarly and trade publications, and includes articles by Harold Borko, Klause Otten, and Anthony DeBons to emphasize the long-standing dissension in the field.…
Descriptors: Bibliometrics, Computer Mediated Communication, Information Policy, Information Retrieval
Solomon, Joan – 1983
Science In a Social CONtext is a series of eight books based on the project SISCON-in-Schools. The books provide a new course in science and society for general studies at sixth-form level. The course has been specially designed to make scientific problems accessible to the non-scientist, as well as to explain the social aspects of science to the…
Descriptors: Electronics, Environmental Education, Industry, Inventions
West, Cynthia K. – 2001
This book examines the intersection of information technologies, power, people, and bodies. It explores how information technologies are on a path of creating efficiency, productivity, profitability, surveillance, and control, and looks at the ways in which human-machine interface technologies, such as wearable computers, biometric technologies,…
Descriptors: Change, Computer Interfaces, Futures (of Society), Information Industry
Albrecht, Andreas; And Others – 1985
This four-part booklet examines various issues related to nuclear weapons and how they will affect an individual working as a scientist or engineer. It provides information about the history of nuclear weapons, about the weapons industry which produces them, and about new weapons programs. Issues are raised so that new or future graduates may make…
Descriptors: Career Choice, College Science, Engineering, Engineering Education