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Wesley, John – 1997
This simulation allows students to experience the mystery of exploration and the hazards and perils of colonial life. Students are divided into 4- to 6-person colonizing groups. After acquiring some background information they then become colonists. They spend the remainder of the simulation making decisions, working, coping, surviving, and…
Descriptors: Colonial History (United States), Cooperative Learning, Elementary Education, Learning Strategies
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Callis, Janette M. – 1996
This simulation allows students to experience a race from El Paso, Texas to the tip of South America. The students travel through each of the Latin American countries learning as much as they can about each country and completing one report per group. Next, the teams present their report and projects, draw general information/history question…
Descriptors: Cooperative Learning, Elementary Secondary Education, Foreign Countries, Latin American Culture
Kennedy, Charles L.; DeKock, Paul – 1995
This simulation allows students to experience colonial America during the days from the closing of the French and Indian War until the Declaration of Independence. It is designed to help students gain a knowledge of the historical period, an appreciation of the many cross-pressures that colonial citizens were subjected to, and a feeling for the…
Descriptors: Constitutional History, Cooperative Learning, Federalism, Learning Strategies
Staneart, Chuck; Baral, Wanda – 1992
This simulation allows students to learn about and participate in many of the aspects of ancient Roman life that have influenced present institutions and way of life. The phases of the unit include: (1) "Daily Life"; (2) "Forum of Roma"; (3) "Temple of Apollo"; (4) "Pax Romana"; (5) "History/Mystery:…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Foreign Countries
Lacey, Bill – 1989
This simulation allows students to learn about and participate in many of the aspects of ancient Greek life that have influenced present institutions and way of life. The phases of the unit include: (1) academy; (2) assembly; (3) Acropolis; (4) Theater; (5) Olympics; (6) Symposium; (7) Festival; and (8) Panhellenic Quiz Bowl. Each stage of play…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Elementary Secondary Education
Plantz, Connie; Callis, Janette M. – 1995
This simulation allows students to learn about the lands and customs of the people living in the countries found along the western rim of the Pacific Ocean. The class is divided into eight teams. The phases of the unit include: (1) research; (2) activities; (3) race; and (4) summing up and festival. Each stage of play involves completion of tasks…
Descriptors: Asian Studies, Cooperative Learning, Decision Making, Elementary Secondary Education
Frey, Janet – 1992
This simulation allows students to pretend to go to a one-room schoolhouse in the last half of the 19th century. Students work to earn points in order to graduate from Apple Valley School. A sense of history is developed as students learn about a "school of long ago" and compare it to today's schools. Role play, writing activities, and critical…
Descriptors: Cooperative Learning, Educational History, Elementary Education, Learning Strategies
Mack, Jay; DeKock, Paul; Yount, Dave – 1993
This simulation allows students to experience how their ancestors felt when they decided to emigrate to this country. The basic activity is a core simulation in which students role-play either an immigrant or an immigration processor at Ellis Island in 1900. The amount of time available determines additional enhancement options offered in the…
Descriptors: Cooperative Learning, Foreign Policy, Immigrants, Immigration
Sargent, Marcia; Baral, Wanda – 1996
This simulation allows students to participate in the "ways" of ancient Chinese history and culture. The unit is organized into five major phases or "li's." Students may spend about one week on activities in each "li" which focuses on a major aspect of Chinese history, culture, or geography. In each "li"…
Descriptors: Area Studies, Asian History, Asian Studies, Chinese Culture
Roth, Peter – 1993
This simulation allows students to explore the lives of the great rulers of the Mayan culture. Students learn the mysterious history of the Maya by decoding glyphs, investigating the unusual religion of the Maya, unraveling the complex Mayan calendar, and discovering the Mayan number system's secret meanings. Specific cooperation skills are taught…
Descriptors: American Indian History, Cooperative Learning, Elementary Education, Foreign Countries
Sargent, Marcia; Malcolm, Vivian – 1997
This simulation allows students to travel north through the six divisions of the Nile River, with each major phase of the simulation called a "cataract". Students earn travel points as they sail the Nile from its source in Central Africa through the Sixth Cataract, all the way to the First Cataract, and then on to the delta where it…
Descriptors: Ancient History, Arabs, Cooperative Learning, Decision Making
Aiken, Rebecca; Lutrick, Angie; Kirk, James J.; Nickerson, Lisa; Wilder, Ginny – 2001
This manual is a gaming simulation that career development professionals can use to promote awareness of and sensitivity to the job search experience encountered by their clientele. Goals of the simulation are to approximate a real life job search experience from different perspectives, while at the same time making it fun and interactive. Players…
Descriptors: Adult Education, Career Counseling, Career Development, Career Education
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