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Chatham, Daniel, Ed. – IGI Global, 2021
The current learning environment is substantially different than what existed for most of the 20th century. Learners and teachers today must navigate in perpetually changing contexts where education is influenced by technological advancement and obsolescence, economic barriers, a changing employment landscape, and even international politics.…
Descriptors: Online Courses, Instructional Design, 21st Century Skills, Educational Technology
Trede, Mildred – Gifted Child Today (GCT), 1991
The "Game of Decisions" is presented to encourage students to consider the consequences of banning books and/or ideas. The game involves story writing, creating probability graphs, writing a letter protesting censorship from a chosen historical period, and examining a controversial science issue. Three thesis statements for generating group…
Descriptors: Books, Censorship, Critical Thinking, Decision Making
Trede, Mildred – Gifted Child Today (GCT), 1990
The paper presents activities for improving students' literacy, oral communication, and thinking skills. Students brainstorm ideas for improving consumer products, think of ideas for starting a business, design an advertisement, estimate costs involved, create a demand for the product or service, and write a research paper on relieving stress.…
Descriptors: Basic Business Education, Consumer Education, Creative Thinking, Creativity
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Depoali, Kendyl – Journal of Geography, 1993
Asserts that presidential elections and the Electoral College provide opportunities to combine instruction in government and geography. Presents a week-long unit designed for grades 6-12 that utilizes 4 different instructional strategies. Includes relevant excerpts from the U.S. Constitution and data sheets, maps, and charts. (CFR)
Descriptors: Class Activities, Cooperative Learning, Educational Strategies, Elections
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Avery, Beth; And Others – Social Education, 1994
Describes a cooperative-learning program jointly developed by computer education and world history teachers in which secondary students create mock newspapers. Asserts that the project fulfilled cross-disciplinary objectives and encouraged critical thinking skills. Includes examples from the student-created newspapers. (CFR)
Descriptors: Computer Uses in Education, Cooperative Learning, Critical Thinking, Educational Strategies