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Showing 1 to 15 of 287 results Save | Export
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Johnson, John R. – Communication Education, 1986
Reviews characteristics of three computer graphics programs useful to speakers and teachers of public speaking: Chart-Master, Golden Software--Graphics System, and GrafTalk. (PD)
Descriptors: Computer Graphics, Computer Software, Public Speaking
Eiser, Leslie – Classroom Computer Learning, 1986
Discusses the features of animation software packages, reviewing eight commercially available programs. Information provided for each program includes name, publisher, current computer(s) required, cost, documentation, input device, import/export capabilities, printing possibilities, what users can originate, types of image manipulation possible,…
Descriptors: Animation, Computer Graphics, Computer Software, Elementary Secondary Education
Fletcher, Richard K., Jr. – 1986
This paper discusses some of the ways one can study graphics on the Apple II microcomputer. Much attention is given to specialized use of software packages used in dumping graphics, and the saving or storing of binary files of graphic images. Knowledge of BASIC at more than a cursory level is required, but a step-by-step procedural outline is…
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Microcomputers
Alexander, David – 1983
Computer drawing programs have several characteristics that make them appropriate for use in early childhood education. Drawing at the computer is an activity that captures and holds children's attention. Children at all developmental levels of graphic ability can draw at the computer, and their products can be stored in a disc or printed for…
Descriptors: Computer Graphics, Early Childhood Education, Educational Innovation, Guidelines
Kinnamon, J. C. – Instructor, 1987
Five software packages that can create party decorations, certificates, toys, comic strips, and other graphics are reviewed. Sources of the software are given. (MT)
Descriptors: Class Activities, Computer Graphics, Computer Software Reviews, Courseware
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
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Fields, Carl – CoED, 1984
A brief package of subroutines (which can be typed in 15 minutes) enables a standard Apple II Plus, IIc, or IIe microcomputer to simulate a pen-plotter. Techniques for using this package in introductory engineering graphics courses are described. A sample program (which draws an oblique line) containing the subroutines is included. (Author/JN)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering Education
Yoder, Sharon Burrowes – 1990
This book is designed to teach LogoWriter, a programming language. Each of the 41 small chapters focuses on a particular LogoWriter word or idea, and provides examples for practice and experimentation. Topics included are: (1) getting started with LogoWriter; (2) using repeat and label; (3) using color and random, shapes and stamp, fill and shade;…
Descriptors: Computer Graphics, Elementary Secondary Education, Microcomputers, Programing
Olds, Henry F. – Classroom Computer Learning, 1985
Reviews desirable features that current word processing programs have that can be used to enhance writing instruction. Provides a list of programs in three categories: (1) idea processors; (2) enhanced word processors; and (3) word processors with graphics capabilities. Each entry includes publisher, hardware compatibility, current price, and…
Descriptors: Computer Graphics, Computer Software, Elementary Secondary Education, Word Processing
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Oldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
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Edwards, Gerald D. – School Arts, 1985
To many students the complex technical problems of computer graphics seem to put them beyond reach. Computer technology can be reduced to the bare basics, however. In this activity elementary art students add an intriguing dimension to a crayon drawing by completing a computer image counterpart of a previously drawn image. (RM)
Descriptors: Art Activities, Art Education, Computer Graphics, Course Descriptions
McCauley, Jim – Computing Teacher, 1984
Relates experiences of an elementary school reading teacher and a group of fifth- and sixth-grade students in exploring the computer programing language Logo. Use of a tree-like figure as an illustration for the concept of recursion is described. Programing commands and graphic illustrations are included. (EJS)
Descriptors: Computer Graphics, Courseware, Display Systems, Elementary Education
Bogart, Theodore F., Jr. – Computing Teacher, 1984
Presents a programing subroutine which will create a graphical plot that occupies any number of columns specified by user and will run with versions of BASIC programming language. Illustrations of the subroutine's ability to operate successfully for three possibilities (negative values, positive values, and both positive and negative values) are…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Software, Display Systems
Cuneo, Diane O. – 1986
Four- and 5-year-olds' understanding of basic turtle graphics commands was examined before and after a hands-on, interactive problem-solving experience. Children (n=32) saw display screen events consisting of an initial turtle state, a command transformation, and the resulting turtle state. They were asked to give the command executed in each…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Preschool Children
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