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Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
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Balaton, Mariana; Cavadas, Jorge; Carvalho, Paulo Simeão; Lima, J. J. G. – Physics Education, 2021
Experimental teaching is essential for a good understanding of science, especially on Physics. Practical activities play an important role for engaging students with science, mainly when they interact directly with equipment, collect experimental data with computers and/or use interactive software for data analysis. In this work, we present the…
Descriptors: Science Instruction, Physics, Robotics, Programming
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Fairley, David – School Science Review, 2020
This article introduces the use of "VPython" (the "Python" programming language plus a 3D graphics module called "Visual") as a potentially valuable tool in teaching aspects of secondary school chemistry, which also provides an opportunity for students to gain some experience with manipulating and/or writing computer…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Chemistry
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Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
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Charles D. Carpenter – English Journal, 2020
The UK's "Prime Minister's Questions"--a television program that shows parliamentary proceedings and banter between House of Commons members--can be a free, real-world resource for rhetorical analysis opportunities. In this article, the author presents the inherent value of these sessions in the classroom as a means of creatively…
Descriptors: Public Officials, Television, Programming (Broadcast), Discourse Analysis
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Tofel-Grehl, Colby; Fields, Deborah – Science Teacher, 2015
Electronic textiles (e-textiles)--fabrics embedded with electrical or electronic components--offer a new model for teaching this content. E-textiles also engage students in programming and engineering design through nontraditional projects and materials. This article describes a four-week electricity curriculum using three e-textiles projects that…
Descriptors: Science Instruction, Textiles Instruction, Teaching Methods, Electronic Learning
Spillane, Lee Ann – Stenhouse Publishers, 2012
By now we've all seen examples of Wordle, the technology app that converts chunks of text into a word cloud featuring words of different sizes according to their prevalence in the text. But you haven't seen the real power of Wordle until you've seen Lee Ann Spillane's high school students use it to analyze patterns and symbolism in The Great…
Descriptors: Educational Technology, Reading, Reading Habits, Reading Motivation
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Urban, Michael J., Ed.; Falvo, David A., Ed. – IGI Global, 2016
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students' learning experience and maximize competency in the areas of science, technology, engineering, and…
Descriptors: Elementary Secondary Education, STEM Education, Outcomes of Education, Technology Integration
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Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
Bullard, Susan; Tanner, Robin; Reedy, Brian; Grabavoi, Daphne; Ertman, James; Olson, Mark; Vaughan, Karen; Espinola, Ron – Nevada Department of Education, 2007
The standards in this document are for digital video and broadcast production programs and are designed to clearly state what the student should know and be able to do upon completion of an advanced high-school program. Digital Video and Broadcast Production is a program that consists of the initial fundamentals and sequential courses that prepare…
Descriptors: Video Technology, Programming (Broadcast), Information Technology, High School Students