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Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Wisconsin Univ., Madison. Dept of Continuing and Vocational Education. – 1992
This guide outlines a prototype for using hypermedia to help students in secondary-level family and consumer education courses develop higher-level reasoning skills. Chapter 1 examines the nature and potential of hypermedia, with special emphasis on its relevance to family-focused curriculum efforts. The following aspects of designing a local…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Software, Consumer Education
Chronicle of Higher Education, 2004
"Chronicle of Higher Education" presents an abundant source of news and information for college and university faculty members and administrators. This September 10, 2004 issue of "Chronicle of Higher Education" includes the following articles: (1) "Why America Should Welcome Tariq Ramadan" (Wolfe, Alan; Zimbardo,…
Descriptors: Computer Networks, Higher Education, Religion, Cultural Awareness
Wisconsin State Dept. of Public Instruction, Madison. Bureau for Vocational Education. – 1988
This guide lists a wide variety of business education resources of interest to business teachers (especially in Wisconsin). The guide is organized in 18 sections that cover the following topics: acronyms and definitions; audiovisual suppliers; bulletin boards and games; publishers for employability skills; educational institutions; facilities…
Descriptors: Audiovisual Aids, Business Education, Classroom Design, Community Resources