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Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
Greh, Deborah – 1990
This guide was developed to help art teachers see and teach the computer as an art tool. Organized in two sections, the 12 chapters in part 1 explore computer art as an art form, discuss why and how to use the computer as an art teaching tool, and give strategies and lesson suggestions for student explorations and activities in the artroom. Part 2…
Descriptors: Art Activities, Art Education, Computer Graphics, Computer Literacy
Kuntz, Margy; Kuntz, Ann – 1994
This work presents a collection of craft projects that can be created by children. Necessary for completion of each craft is an IBM-compatible computer running Windows, "Word for Windows 6.0," with a mouse, a printer, and plain white printer paper. Simple craft supplies, including glue and scissors, also are needed. In each activity the child is…
Descriptors: Art Activities, Childrens Art, Computer Graphics, Computer Uses in Education
Jay, M. Ellen; Jay, Hilda L. – 2003
This book focuses on designing instruction that integrates the use of computer assisted resources. There are 19 chapters in four parts. Part 1, "Strategies for Teaching with Standard Utility Software Programs," includes (1) "Paint Programs"; (2) "Graphic Organizers"; (3) "Graphing Programs"; (4)…
Descriptors: Computer Graphics, Computer Uses in Education, Databases, Educational Technology
Howell, Dusti; Howell, Deanne – 2002
This book is intended for those teachers who want to create more dynamic classroom lessons and presentations using quick and easy custom animations. The focus of this book is to explain how to use PowerPoint to create transitions, graphics, charts, graphs, and sound effects in a format that makes learning fun. The book is designed to give…
Descriptors: Animation, Charts, Computer Graphics, Computer Uses in Education
Hackbarth, Steven – 1996
The purpose of this book is to assist pre-service and in-service K-12 teachers in selecting instructional strategies and media that will ensure that students achieve desired learning objectives and to illustrate how teachers can develop more effective curriculums by engaging in applied research. The first five chapters comprise Part 1, an overview…
Descriptors: Audiotape Recordings, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education
Caughlin, Janet – 1999
This guide for teachers to the Microsoft PowerPoint multimedia presentation program begins with a section that introduces what PowerPoint is and why teachers should use it, Windows 95/98 basics, Macintosh basics, getting started, PowerPoint toolbars, and presentation tips. The next section discusses learning PowerPoint, including creating a…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary Secondary Education
Wiebe, James H. – 1993
This book demonstrates, for teachers at all levels, applications of technology tools for the effective learning and teaching of mathematical skills and concepts as suggested by the National Council of Teachers of Mathematics (NCTM). It focuses on the use of general-purpose computer tools in the mathematics classroom, with an emphasis on problem…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Graphics, Computer Software