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Showing 1 to 15 of 120 results Save | Export
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Stephens, Jeff – Physics Teacher, 2018
I am inspired to write this article after coming across some publications in "The Physics Teacher" that all hit on topics of personal interest and experience. Similarly to Christensen my goal in writing this is to encourage other physics educators to take advantage of modern technology in delivering content to students and to feel…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Graphics
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Davis, Anna A.; Joswick, Candace – Mathematics Teacher, 2018
The correct use of visual perspective is one of the main reasons that virtual reality environments and realistic works of art look lifelike. Geometric construction techniques used by artists to achieve an accurate perspective effect were developed during the Renaissance. With the rise of computer graphics, translating the geometric ideas of 600…
Descriptors: Mathematics Instruction, Computer Graphics, Computer Simulation, Teaching Methods
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Casas, Lluís; Estop, Euge`nia – Journal of Chemical Education, 2015
Both, virtual and printed 3D crystal models can help students and teachers deal with chemical education topics such as symmetry and point groups. In the present paper, two freely downloadable tools (interactive PDF files and a mobile app) are presented as examples of the application of 3D design to study point-symmetry. The use of 3D printing to…
Descriptors: Geometry, Models, Printing, Physical Sciences
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Coll-Serrano, Vicente; Blasco-Blasco, Olga; Alvarez-Jareno, Jose A. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2011
In this article, we show a dynamic graphic in Excel that is used to introduce an important concept in our subject, Statistics I: the probability density function. This interactive graphic seeks to facilitate conceptual understanding of the main aspects analysed by the learners.
Descriptors: Statistics, Probability, Mathematics, Mathematics Instruction
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Wright, Katherine; Eslami, Zohreh; McTigue, Erin; Reynolds, Dudley – Science Teacher, 2015
Studies evaluating the graphics in science textbooks have recommended that teachers use eye-catching visuals to reinforce student learning objectives. Similarly, the "Next Generation Science Standards" (NGSS Lead States 2013) suggest that science teachers use visuals to teach English Language Learners (ELLs). However, little research has…
Descriptors: Science Instruction, Computer Graphics, Standards, Teaching Methods
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Michael, Kurt Y. – Technology and Engineering Teacher, 2013
The "Titanic" caught the attention and imagination of the public when, in 1985, the sunken ship was discovered 370 miles off the coast of Newfoundland (PBS, 2012). Since that time, scientists have conducted numerous expeditions using high-resolution SONAR working in tandem with remote-operated vehicles (ROV) to collect information used…
Descriptors: Navigation, Cartography, Computer Simulation, Knowledge Representation
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Root, Susan M. – SchoolArts: The Art Education Magazine for Teachers, 2008
As the author was discussing the future of CD design with her high-school students concerning its possibility of becoming obsolete as the ability to purchase music via the Internet becomes more mainstream, she was reminded of the things that she loves about an album by looking at the pictures, reading the lyrics, touching it and holding it. The…
Descriptors: Computer Graphics, Music, High School Students, Graphic Arts
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Cobb, Kristine – SchoolArts: The Art Education Magazine for Teachers, 2007
This article introduces digital imaging, an Adobe Photoshop course at Shrewsbury High School in Shrewsbury, Massachusetts. Students are able to earn art credits to graduate by successfully completing the course. Digital imaging must cover art criteria as well as technical skills. The course begins with tutorials created by the instructor and other…
Descriptors: Portraiture, Credits, Course Descriptions, High Schools
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Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
Eiser, Leslie – Classroom Computer Learning, 1986
Discusses the features of animation software packages, reviewing eight commercially available programs. Information provided for each program includes name, publisher, current computer(s) required, cost, documentation, input device, import/export capabilities, printing possibilities, what users can originate, types of image manipulation possible,…
Descriptors: Animation, Computer Graphics, Computer Software, Elementary Secondary Education
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
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Fields, Carl – CoED, 1984
A brief package of subroutines (which can be typed in 15 minutes) enables a standard Apple II Plus, IIc, or IIe microcomputer to simulate a pen-plotter. Techniques for using this package in introductory engineering graphics courses are described. A sample program (which draws an oblique line) containing the subroutines is included. (Author/JN)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering Education
Olds, Henry F. – Classroom Computer Learning, 1985
Reviews desirable features that current word processing programs have that can be used to enhance writing instruction. Provides a list of programs in three categories: (1) idea processors; (2) enhanced word processors; and (3) word processors with graphics capabilities. Each entry includes publisher, hardware compatibility, current price, and…
Descriptors: Computer Graphics, Computer Software, Elementary Secondary Education, Word Processing
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
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Edwards, Gerald D. – School Arts, 1985
To many students the complex technical problems of computer graphics seem to put them beyond reach. Computer technology can be reduced to the bare basics, however. In this activity elementary art students add an intriguing dimension to a crayon drawing by completing a computer image counterpart of a previously drawn image. (RM)
Descriptors: Art Activities, Art Education, Computer Graphics, Course Descriptions
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