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Spann, Mary Beth – Instructor, 1999
Describes an elementary arithmetic project that involves reading, writing, and counting skills. Students collaboratively create a tooth-shaped book designed to strengthen their counting skills as they celebrate losing baby teeth. The article also includes other activities to further extend the project. (SM)
Descriptors: Arithmetic, Computation, Cooperative Learning, Elementary Education
Clarke, Jacqueline, Ed. – Instructor, 1999
Presents hand-on, standards-based activities in language arts, math, science, and social studies, including a daily almanac; bookmark buddies; word palettes; bowling for numbers; math thought teasers; plant puzzles; fingerprint fun; a travel bureau; and an end-of-the-year bulletin board of people involved in interesting activities. Reproducible…
Descriptors: Creative Teaching, Elementary Secondary Education, Experiential Learning, Language Arts
Krech, Bob – Instructor, 2000
Presents two hands-on mathematics activities for teaching K -3 students to experience fractions on a tactile level. The first uses chocolates to demonstrate that fractions can be part of a whole, can be part of a set, and are equal parts. The second has students design a classroom fraction museum with fraction exhibits designed and presented by…
Descriptors: Elementary School Mathematics, Experiential Learning, Manipulative Materials, Mathematics Activities
Krech, Bob – Instructor, 1999
Describes a consumer-math-skills project in which students make geometric shapes using pretzel sticks and gumdrops, then start a shop to sell them. This requires counting costs, pricing items, setting up shop, using money, making change, and understanding profits. Students reflect on the experience and write lists of the math they used to create…
Descriptors: Creative Teaching, Elementary School Mathematics, Elementary Secondary Education, Experiential Learning
Buckleitner, Warren – Instructor, 2000
Presents a collection of computer programs for teaching elementary and middle school mathematics. At the primary level, programs teach students skip counting, measurement, graphs, number patterns, place value, addition, and subtraction. An action game for the upper elementary level teaches mental math, geometry, statistics, addition,…
Descriptors: Computer Software, Computer Uses in Education, Educational Games, Elementary Education