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O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat – Journal of Educational Technology Systems, 2011
Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…
Descriptors: Games, Teaching Methods, Educational Technology, Computer Uses in Education
Sullivan, Roberta – Journal of Educational Technology Systems, 2009
Clickers are also referred to as classroom response systems. They are small-handheld electronic devices that resemble a television remote control, used by students to respond to questions posed by instructors. Typically, questions are provided to students using electronic on-screen presentations. Results of students' responses can be immediately…
Descriptors: Feedback (Response), Rote Learning, Computer Assisted Testing, Guidelines
Maurino, Paula San Millan; Federman, Francine; Greenwald, Lorraine – Journal of Educational Technology Systems, 2008
The purpose of this study was to understand the perspectives of instructors as they participate in an online classroom setting. It sought to find the purposes, goals, and objectives set by online instructors for the utilization of threaded discussions. The methodology employed was qualitative. A case study of a public two-year and four-year degree…
Descriptors: Learning Activities, Focus Groups, Online Courses, Social Environment
Romeu, Jorge Luis – Journal of Educational Technology Systems, 2008
This article discusses our teaching approach in graduate level Engineering Statistics. It is based on the use of modern technology, learning groups, contextual projects, simulation models, and statistical and simulation software to entice student motivation. The use of technology to facilitate group projects and presentations, and to generate,…
Descriptors: Classroom Techniques, Computer Software, Engineering Education, Educational Technology
Pence, Harry E. – Journal of Educational Technology Systems, 2007
Some have called the current generation of college students the Web generation. They are wrong! The pace of technology change continues to quicken. The effects of globalization and social networking have not yet had their full impact. At best, the present students represent a transitional group. The tools we use define us, and the media revolution…
Descriptors: Global Approach, Internet, College Students, Higher Education