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Rene Brauer; Jarrod Ormiston; Simon Beausaert – Review of Educational Research, 2025
While society's demand for creativity is echoed across the world, teachers in higher education often struggle to support students' development of creative competencies. This transdisciplinary systematic literature review of 58 peer-reviewed empirical studies provides a comprehensive overview of creativity-fostering teacher behaviors identified…
Descriptors: Teacher Behavior, Creativity, College Faculty, College Instruction
Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
Barter-Storm, Brandy; Wik, Tamara – TESOL Journal, 2020
Graphic novels are a form of authentic text that have started to gain widespread acceptance in the English language arts field and have been shown to increase students' motivation to read and engage deeply with texts. By integrating text with pictures, graphic novels have the advantage of requiring a lighter cognitive load than traditional…
Descriptors: Social Justice, Civil Rights, Cartoons, Novels

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