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Plunkett, Kyle N. – Journal of Chemical Education, 2019
This paper provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I…
Descriptors: Computer Simulation, Educational Technology, Handheld Devices, Computer Oriented Programs
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Christian, Wolfgang; Belloni, Mario; Sokolowska, Dagmara; Cox, Anne; Dancy, Melissa – Physics Education, 2020
Over the past 25 years, the Davidson College Physics Department has developed small computer programs called Physlets. These programs were written in Java and distributed as Java applets embedded in HTML pages. Physics teachers from around the world used Physlets to author interactive computer-based curricular materials for the teaching of…
Descriptors: Science Instruction, Physics, Teaching Methods, Computer Oriented Programs
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Baruch, Alona Forkosh, Ed.; Tal, Hagit Meishar, Ed. – IGI Global, 2019
The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be…
Descriptors: Technology Uses in Education, Electronic Learning, Best Practices, Workplace Learning
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V. – New Media Consortium, 2014
This report is a collaborative research effort between the New Media Consortium (NMC), Concordia International School Shanghai, and NIST International School in Bangkok, Thailand, to help inform international school leaders in Asia about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and…
Descriptors: Foreign Countries, International Schools, Technology Uses in Education, Elementary Secondary Education
Durall, E.; Gros, B.; Maina, M.; Johnson, L.; Adams Becker, S. – New Media Consortium, 2012
This report reflects a multi-year collaborative effort between the New Media Consortium (NMC) and the eLearn Center of the Universitat Oberta de Catalunya to help inform Iberoamerican educational leaders about significant developments in technologies supporting teaching, learning, and research in tertiary education. The report was produced to…
Descriptors: Foreign Countries, Technology Uses in Education, Technological Advancement, Educational Technology

Petersen, James N.; Cavalieri, Ralph – CoED, 1984
Describes a relatively inexpensive system which allows students in a digital control course hands-on experience in the implementation of control algorithms on a variety of processes. The system uses two computers, one for real time simulation of the process and the other for implementation of the digital control algorithms. (JN)
Descriptors: Computer Oriented Programs, Computer Simulation, Engineering, Engineering Education

Watson, Keith R.; And Others – Chemical Engineering Education, 1985
The determination of closed-loop response of processes containing dead-time is typically not covered in undergraduate process control, possibly because the solution by Laplace transforms requires the use of Pade approximation for dead-time, which makes the procedure lengthy and tedious. A computer-aided method is described which simplifies the…
Descriptors: Chemical Engineering, Computer Oriented Programs, Computer Simulation, Computer Software

Gerhold, George – Journal of Chemical Education, 1985
Seven possible applications of microcomputers in high school science programs are discussed. They include computers as calculators, computers as black-box number crunchers, computers for teaching computer literacy, computers as blackboards, computer-assisted instruction, computer simulations, and process control. (JN)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation

Manning, Robert E.; Potter, Fletcher I. – Journal of Environmental Education, 1984
Describes a computer-based Wilderness Travel Simulation Model that reduces the complexity of the outdoor system under study, allows students to act as managers (devising and testing their own management strategies), and increases student exposure to characteristics of actual park and wilderness areas. Two scenarios of recreational use patterns are…
Descriptors: Administration, Computer Oriented Programs, Computer Simulation, Environmental Education
Beins, Bernard C. – 1985
The use of computers in the classroom has been touted as an important innovation in education. This article features some recently developed software for use in teaching psychology and different approaches to classroom computer use. Uses of software packages for psychological research designs are included as are applications and limitations of…
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Simulation, Computer Software

Moore, John W., Ed. – Journal of Chemical Education, 1984
Describes: Apple stereochemistry program; CNDO/2-INDO mini-computer calculations; direct linear plot procedure for enzyme kinetics calculations; construction of nonlinear Scatchard plots; simulation of mass spectral envelopes of polyisotopic elements; graphics with a dot-matrix printer; MINC computer in the physical chemistry laboratory; hallway…
Descriptors: Chemistry, College Science, Computer Graphics, Computer Oriented Programs
Choi, Wook – Educational Technology, 1997
Scenario refers to specific courses of action/events occurring within computer simulations and attempting to recreate lifelike situations. This article identifies critical features and their elements in designing effective scenarios in computer-based instructional simulations: (1) sequence; (2) operating procedures; (3) characteristics of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation