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Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Fortner, Monica B.; Davis, Dennis M. – 1987
Intended to teach instructors how to use the NovaNET computer system or the PLATO system to deliver instruction, this manual provides instructions for using both NovaNET, which supercedes PLATO, and the crouter software package, which is a general purpose tool for managing instruction on the NovaNET computer. This self-instructional manual is…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Networks, Computer Software
Macro Systems, Inc., Silver Spring, MD. – 1988
This final report describes a federally funded project to improve the instructional design and use of general software with students who have special learning needs. An 86-page guide, which was the project output, is provided. This "Guide for the Use of General Software with Students Who Have Special Learning Needs" is designed to help teachers…
Descriptors: Computer Assisted Instruction, Computer Software, Disabilities, Elementary Secondary Education