Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Decision Making | 3 |
Game Based Learning | 3 |
Undergraduate Students | 2 |
Animal Husbandry | 1 |
Authentic Learning | 1 |
Biology | 1 |
Business Administration… | 1 |
COVID-19 | 1 |
Class Activities | 1 |
Climate | 1 |
Cognitive Processes | 1 |
More ▼ |
Author
Cortés, Darwin | 1 |
Drumhiller, Nicole K., Ed. | 1 |
Mantilla, César | 1 |
Prada, Laura | 1 |
Srba, Karen V., Ed. | 1 |
Wiggen, Todd | 1 |
Wilkin, Terri L., Ed. | 1 |
van Esch, Chantal | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Teachers | 3 |
Researchers | 1 |
Students | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
van Esch, Chantal; Wiggen, Todd – Management Teaching Review, 2020
This article focuses on using the cooperative board game "Pandemic"® to teach management. In "Pandemic," players must work together to cure four diseases and save the world. In this article, we suggest how it can be used in the classroom to teach decision making and also give guidance on how the game can help students learn how…
Descriptors: Cooperative Learning, Game Based Learning, Business Administration Education, Decision Making
Drumhiller, Nicole K., Ed.; Wilkin, Terri L., Ed.; Srba, Karen V., Ed. – IGI Global, 2021
Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a…
Descriptors: Simulation, Game Based Learning, Emergency Programs, Authentic Learning
Cortés, Darwin; Mantilla, César; Prada, Laura – Journal of Economic Education, 2023
The authors adapted a lab-in-the-field experiment emulating the dynamic extraction of a fishery to create a Web-based classroom experiment. The game includes a multi-player version analogous to an open-access problem and a single-player version analogous to the social planner problem. This game is helpful in introductory microeconomics courses to…
Descriptors: Web Based Instruction, Teaching Methods, Elective Courses, Animal Husbandry