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McCauley, Jim – Computing Teacher, 1984
Relates experiences of an elementary school reading teacher and a group of fifth- and sixth-grade students in exploring the computer programing language Logo. Use of a tree-like figure as an illustration for the concept of recursion is described. Programing commands and graphic illustrations are included. (EJS)
Descriptors: Computer Graphics, Courseware, Display Systems, Elementary Education
Bogart, Theodore F., Jr. – Computing Teacher, 1984
Presents a programing subroutine which will create a graphical plot that occupies any number of columns specified by user and will run with versions of BASIC programming language. Illustrations of the subroutine's ability to operate successfully for three possibilities (negative values, positive values, and both positive and negative values) are…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Software, Display Systems

Lehr, Ted – CoED, 1985
Describes modifications made to expand the capabilities of a display unit (Lear Siegler ADM-3A) to include medium resolution graphics. The modifying circuitry is detailed along with software subroutined written in Z-80 machine language for controlling the video display. (JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Software, Display Systems
Smith, Alan D. – 1979
The computer packages of PLOTALL, SYMAP, SURFACE II, QUSMO, QUSMO2, QUCRS, and QUTAB are commercially available plotting programs that provide aids for visualizing spatial distributed data and concepts. The incremental drum and line printer plots communicate often vast and difficult-to-interpret tabular data with or without geographic coordinates.…
Descriptors: Cartography, Computer Graphics, Computer Software, Concept Formation
McGuire, George – 1983
Advantages of using the microcomputer as an interactive electronic blackboard are discussed, and programs and programming techniques are described to illustrate the construction, design, storage, and modification of colorful and animated graphic displays. The methods described are based on use of an Atari 800 microcomputer but could be used on…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware

Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
New York City Board of Education, Brooklyn, NY. Div. of Curriculum and Instruction. – 1986
This New York City curriculum guide demonstrates the many ways in which art departments can use microcomputers to assist in teaching students to design different images, for different audiences and different purposes, utilizing the special ways in which computers can enhance the creative process. The book covers 168 topics, divided into 13…
Descriptors: Art Activities, Art Education, Art Teachers, Computer Graphics