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Briscoe, Michael – Science Teacher, 2019
FLEET is a free ship-design simulator that reaches students in their native environment--video games. It is also a physics simulator that applies content first learned through hands-on scientific investigations. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work,…
Descriptors: Video Games, Computer Simulation, Physics, Hands on Science
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Ortiz-Rodriguez, Estanislao; Vazquez-Arenas, Jorge; Ricardez-Sandoval, Luis A. – Chemical Engineering Education, 2010
An overview of a course on modeling and simulation offered at the Nanotechnology Engineering undergraduate program at the University of Waterloo. The motivation for having this course in the undergraduate nanotechnology curriculum, the course structure, and its learning objectives are discussed. Further, one of the computational laboratories…
Descriptors: Course Content, Laboratories, Undergraduate Students, Universities
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Hamann, Jerry C.; Jacquot, Raymond G. – CoED, 1985
Discusses development of an analog simulation program for microcomputers similar to those available on mainframe computers. The program is interactive, more user-friendly than batch mode mainframe simulators in use, and has user help, error detection, and medium resolution graphics for presentation of system responses. (JN)
Descriptors: Computer Simulation, Computer Software, Engineering, Engineering Education
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Petersen, James N.; Cavalieri, Ralph – CoED, 1984
Describes a relatively inexpensive system which allows students in a digital control course hands-on experience in the implementation of control algorithms on a variety of processes. The system uses two computers, one for real time simulation of the process and the other for implementation of the digital control algorithms. (JN)
Descriptors: Computer Oriented Programs, Computer Simulation, Engineering, Engineering Education
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Smith, Donald A.; Jacquot, Raymond G. – CoED, 1984
Presents algorithms for the simulation and motion display of the three basic kinematic devices: (1) four bar linkages; (2) the slider crank; and (3) the inverted slider crank mechanisms. The algorithms were implemented on a Commodore-VIC 20 microcomputer system with 6500 bytes of available memory. (Author/JN)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computer Software
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Whitman, David L.; Terry, Ronald E. – CoED, 1985
Demonstrating petroleum engineering concepts in undergraduate laboratories often requires expensive and time-consuming experiments. To eliminate these problems, a graphical simulation technique was developed for junior-level laboratories which illustrate vapor-liquid equilibrium and the use of mathematical modeling. A description of this…
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering