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Abbott, David; Roberts, Andrew; MacIsaac, Dan; Falconer, Kathleen; Genz, Florian; Hoffmann, Stefan; Bresges, André; Weber, Jeremias – Physics Teacher, 2019
Physics students have traditionally prepared many kinds of reports-- laboratory, activity, project, and even book or article reports. Smartphones and YouTube videos are familiar cultural objects to current students, and our students use smartphone cameras to include photographs of apparatus, phenomena, hand-sketched figures, graphs, and…
Descriptors: Physics, Science Instruction, Student Projects, Science Projects
Hunsinger-Hoff, Susan – Center on Innovations in Learning, Temple University, 2016
This guide provides a trove of information on digital tools and practical examples that educators can use in classrooms both to create a personalized learning environment for students and to focus that learning on skills needed for success in the 21st century. Based on research (Redding, 2012) and U.S. Department of Education policy (2010), the…
Descriptors: Educational Technology, Technology Uses in Education, Flipped Classroom, Student Projects
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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Lottero-Perdue, Pamela S.; Nealy, Jennifer; Roland, Christine; Ryan, Amy – Science and Children, 2011
Engaging elementary students in evidence-based reasoning is an essential aspect of science and engineering education. Evidence-based reasoning involves students making claims (i.e., answers to questions, or solutions to problems), providing evidence to support those claims, and articulating their reasoning to connect the evidence to the claim. In…
Descriptors: Evidence, Video Technology, Engineering Education, Engineering
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Shepherd, Carol; Mullane, Ann Mary – Journal of College Teaching & Learning, 2010
Harnessing student energy for the positive use of technology in the classroom requires significant change for many educators. Students today exhibit a one-click mentality when using computers in the classroom, and are frustrated when they are not provided with instant gratification. Gone are the reading and higher level thinking skills of the pen…
Descriptors: Toys, Learning Processes, Educational Technology, Thinking Skills