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Schiller, Shu Z. – Journal of Information Systems Education, 2009
Guided by the principles of learner-centered teaching methodology, a Second Life project is designed to engage students in active learning of virtual commerce through hands-on experiences and teamwork in a virtual environment. More importantly, an assessment framework is proposed to evaluate the learning objectives and learning process of the…
Descriptors: Student Attitudes, Learning Motivation, Virtual Classrooms, Teaching Methods
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Norman, Geoffrey R.; Schmidt, Henk G. – Academic Medicine, 1992
Review of experimental evidence concerning the effectiveness of problem-based learning suggests that the approach may not improve content-free problem solving; may initially reduce learning levels but fosters long-term retention; may enhance transfer of concepts and integration of concepts into clinical problems; enhances intrinsic interest of…
Descriptors: Classroom Techniques, Curriculum Design, Educational Research, Higher Education
Herbert, David; Sturtridge, Gill – 1984
Simulation, including role-playing and role-simulation, as techniques for teaching English as a second language are discussed and illustrated. Introductory sections outline the instructional value of simulations, their motivating function, stages in their production, and their structure. Their production includes these stages: analysis of student…
Descriptors: Adult Education, Classroom Techniques, English (Second Language), Geography